A Hybrid Direct Visual Editing Method for Architectural Massing Study in Virtual Environments

  • Jian Chen
Part of the Intelligent Systems, Control and Automation: Science and Engineering book series (ISCA, volume 48)


This chapter presents a hybrid environment to investigate the use of a table-prop and physics-based manipulation, for quick and rough object creation and manipulation in three-dimensional (3D) virtual environments (VEs). A set of new direct visual editing techniques were designed to model virtual objects. The system has been integrated into a Cave Automatic Virtual Environment (CAVE) and a large screen display called GeoWall to address early architectural design called massing study. Experimental results demonstrate the following findings: (1) the physical prop for the CAVE and the GeoWall is an effective way to interact with VEs, at least for the tasks that have been studied; (2) architects can quickly model virtual building masses using our techniques; and (3) physics need to be combined with constraints in order to be effective.


Virtual Environment Virtual Object Object Manipulation Direct Manipulation Content Creation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Springer Netherlands 2011

Authors and Affiliations

  • Jian Chen
    • 1
  1. 1.Brown UniversityUSA

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