Advertisement

Scaling Up: From Individual Design to Collaborative Design to Collective Design

  • Mary Lou Maher
  • Mercedes Paulini
  • Paul Murty

Abstract

This paper presents a conceptual space for collective design to facilitate development of design environments that encourage large-scale participation in the next generation of challenging design tasks. Developing successful collective design starts by understanding how individual and collaborative design are supported with computing technology and then goes beyond collaborative design to structure and organize the design tasks so that people are motivated to participate. The analysis in this paper develops and illustrates several categories of motivation to be considered when implementing an environment for collective design.

Keywords

Design Task Individual Design Conceptual Space Collaborative Design External Representation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    McDonough, W., Braungart, M.: Cradle to Cradle. North Point Press (2002)Google Scholar
  2. 2.
    Nakakoji, K., Yamamoto, Y., Ohira, M.: A Framework that Supports Collective Creativity in Design using Visual Images. In: Creativity and Cognition 1999, pp. 166–173. ACM Press, New York (1999)CrossRefGoogle Scholar
  3. 3.
    Farooq, U., Carroll, J.M., Ganoe, C.H.: Supporting creativity in distributed scientific communities. In: ACM SIGGROUP conference on Supporting Group Work, pp. 217–226 (2005)Google Scholar
  4. 4.
    Howe, J.: Crowdsourcing: Why the Power of the Crowd is Driving the Future of Business, vol. 336. Three Rivers Press (2009)Google Scholar
  5. 5.
    Halpin, H.: Foundations of a philosophy of collective intelligence. In: Guerin and Vasconcelos (eds) AISB 2008 Convention: Communication, Interaction and Social Intelligence, pp. 12–19. University of Aberdeen, UK (2008)Google Scholar
  6. 6.
    Gruber, T.: Collective knowledge systems: Where the social web meets the semantic web. Web Semantics: Science, Services and Agents on the World Wide Web 6, 4–13 (2008)MathSciNetGoogle Scholar
  7. 7.
    Gul, L.F., Maher, M.L.: Co-Creating external design representations: comparing face-to-face sketching to designing in virtual environments. CoDesign International Journal of CoCreation in Design and the Arts 5(2), 117–138 (2009)Google Scholar
  8. 8.
    Maher, M., Tang, H.: Co-evolution as a computational and cognitive model of design. Research in Engineering Design 14, 47–63 (2003)Google Scholar
  9. 9.
    Levy, P.: Collective Intelligence: Mankind’s Emerging World in Cyberspace, Plenum, New York (1997) (Translated from the French by R. Bononno)Google Scholar
  10. 10.
    Heylighen, F.: Collective intelligence and its implementation on the web: Algorithms to develop a collective mental map. Computational & Mathematical Organization Theory 5(3), 253–280 (1999)zbMATHCrossRefGoogle Scholar
  11. 11.
    Keel, P.E.: EWall: A visual analytics environment for collaborative sense-making. Information Visualization 6(1), 48–63 (2007)Google Scholar
  12. 12.
    Kim, M.J., Maher, M.L.: The Impact of Tangible User Interfaces on Spatial Cognition During Collaborative Design. Design Studies 29(3), 222–253 (2008)CrossRefGoogle Scholar
  13. 13.
    Barabási, A.-L.: Linked: How Everything is Connected to Everything else and what it means for Business. In: Science and Everyday Life, Plume, NY, vol. 71 (2003)Google Scholar
  14. 14.
    Merrick, K.E., Maher, M.L.: Motivated Reinforcement Learning: Curious Characters for Multiuser Games, vol. 206. Springer, Heidelberg (2009)Google Scholar
  15. 15.
    Malone, T.W., Laubacher, R., Dellarocas, C.: Harnessing crowds: Mapping the genome of collective intelligence, MIT Sloan School Working Paper 4732-09 (2009), http://ssrn.com/abstract=1381502 (Last accessed January 2010)
  16. 16.
    Nov, O.: What Motivates Wikipedians? Communications of the ACM 50(11), 60–64 (2007)CrossRefGoogle Scholar
  17. 17.
    Clary, E., Snyder, M., Ridge, R., Copeland, J., Stukas, A., Haugen, J., Miene, P.: Understanding and assessing the motivations of volunteers: A functional approach. J. Personality and Social Psychology 74, 1516–1530 (1998)CrossRefGoogle Scholar
  18. 18.
    MSN World Chess Champion Garry Kasparov Defeats World Team in Kasperov vs The World on MSN.com (1999), http://www.microsoft.com/presspass/press/1999/oct99/kasparovwinspr.mspx (Last accessed March 2010)
  19. 19.
    McGonigal, J.: Why I love bees: A case style in collective intelligence gaming. In: Salen, K. (ed.) The Ecology of Games: Connecting Youth, Games, and Learning, Cambridge, MA, pp. 199–228 (2008)Google Scholar

Copyright information

© Springer Netherlands 2011

Authors and Affiliations

  • Mary Lou Maher
    • 1
  • Mercedes Paulini
    • 1
  • Paul Murty
    • 1
  1. 1.The University of SydneyAustralia

Personalised recommendations