Positive Computing



In his opening speech at the International Positive Psychology Association (IPPA) Conference in June 2009, Martin Seligman, founder of Positive Psychology, formulated a formidable challenge: By the year 2051, 51% of the world population should be flourishing. This is an ambitious goal given that even in the richer, “happier” Western world only 2 in 10 people are considered to be genuinely psychologically flourishing, according to some studies (e.g., Keyes, 2009; Huppert & So, 2009).


Global Position System Social Networking Site Positive Psychology Galvanic Skin Response Affective Computing 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


  1. Atkinson, B. (2006). Captology: A critical review. Proceedings of the First International Conference on Persuasive Technology, 171–182.Google Scholar
  2. Bailenson, J., & Yee, N. (2005). Digital chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological Science, 16, 814–819.CrossRefPubMedGoogle Scholar
  3. Berdichevsky, D., & Neuenschwander, E. (1999). Toward an ethics of persuasive technology. Communications of the ACM, 43(5), 51–58.CrossRefGoogle Scholar
  4. CAPP strengths assessment tool. Retrieved from http://www.cappeu.com/realise2.htm
  5. Chang, A., Resner, B., Koerner, B., Wang, X., & Ishii, H. (2001). LumiTouch: An emotional communication device. Proceedings from the CHI’01 Extended Abstracts on Human Factors in Computing Systems, Seattle, WA.Google Scholar
  6. Clifton Strengthsfinder. Retrieved from http://www.strengthsfinder.com
  7. Consolvo, S., Klasnja, P., McDonald, D. W., Avrahami, D., Froehlich, J., LeGrand, L., et al. (2008a). Flowers or a robot army? Encouraging awareness & activity with personal, mobile displays. Proceedings from the 10th international Conference on Ubiquitous Computing, Seoul, Korea.Google Scholar
  8. Consolvo, S., McDonald, D. W., Toscos, T., Chen, M. Y., Froehlich, J., Harrison, B., et al. (2008b). Activity sensing in the wild: A field trial of UbiFit garden. Proceedings of the Conference on Human Factors & Computing Systems, Florence, Italy.Google Scholar
  9. Daily, S. (2005). Digital story explication as it relates to emotional needs and learning. Media Arts and Sciences.Google Scholar
  10. Davis, J. (2009). Design methods for ethical persuasive computing. Proceedings from the 4th International Conference on Persuasive Technology, Claremont, CA.Google Scholar
  11. Deci, E., & Ryan, R. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11, 227–268.CrossRefGoogle Scholar
  12. Denning, T., Andrew, A., Chaudhri, R., Hartung, C., Lester, J., Borriello, G., et al. (2009). BALANCE: Towards a usable pervasive wellness application with accurate activity inference. Proceedings of the 10th Workshop on Mobile Computing Systems and Applications, Santa Cruz, CA.Google Scholar
  13. Diener, E. (1984). Subjective well-being. Psychological Bulletin, 95, 542–575.CrossRefPubMedGoogle Scholar
  14. Diener, E. (1994). Assessing subjective well-being: Progress and opportunities. Social Indicators Research, 31, 103–157.CrossRefGoogle Scholar
  15. Diener, E., Lucas, R., Schimmack, U., & Helliwell, J. (2009). Well-being for public policy. Oxford: Oxford University Press USA.CrossRefGoogle Scholar
  16. Fletcher, R., Dobson, K., Goodwin, M. S., Eydgahi, H., Wilder-Smith, O., Fernholz, D., et al. (2010). iCalm: Wearable sensor and network architecture for wirelessly communicating and logging autonomic activity. IEEE Transactions on Information Technology in Biomedicine, 14(2), 215–223.CrossRefPubMedGoogle Scholar
  17. Fogg, B. (2003). Persuasive technology: Using computers to change what we think and do. San Francisco: Morgan Kaufmann Publishers.Google Scholar
  18. Fogg, B., & Allen, E. (2009). 10 uses of texting to improve health. Proceedings from the 4th international Conference on Persuasive Technology, Claremont, CA.Google Scholar
  19. Fredrickson, B. (2009). Positivity: Groundbreaking research reveals how to embrace the hidden strength of positive emotions, overcome negativity, and thrive. New York: Random House, Inc.Google Scholar
  20. Hassenzahl, M. (2008). User experience (UX): Towards an experiential perspective on product quality. Proceedings from the 20th international Conference of the Association Francophone D’interaction Homme-Machine, Metz, France.Google Scholar
  21. Hassenzahl, M., & Tractinsky, N. (2006). User experience – A research agenda. Behaviour and Information Technology, 25(2), 91–97.CrossRefGoogle Scholar
  22. Hayes, S., Strosahl, K., & Wilson, K. (1999). Acceptance and commitment therapy: An experiential approach to behavior change. New York: Guilford Press.Google Scholar
  23. Hodges, S., Williams, L., Berry, E., Izadi, S., & Srinivasan, J. (2006). Sensecam: A retrospective memory aid. Proceedings of Ubicomp, Orange County, CA, 177–193.Google Scholar
  24. Hoven, E., & Eggen, B. (2008). Informing augmented memory system design through autobiographical memory theory. Personal and Ubiquitous Computing, 12(6), 433–443.CrossRefGoogle Scholar
  25. Huppert, F. A., & So, T. T. C. (2009). Measuring subjective well-being: An opportunity for NSOs? Proceedings from OECD/ISQOLS Meeting, Florence, Italy.Google Scholar
  26. Karat, J., Karat, C., & Vergo, J. (2004). Experiences people value: The new frontier of task analysis. In N. A. Stanton (Eds.), The handbook of task analysis for human-computer interaction (pp. 585–603). New York: Elsevier.Google Scholar
  27. Keyes, C. L. K. (2009). Toward a science of mental health. Oxford: Oxford University Press USA.Google Scholar
  28. Lyubomirsky, S. (2008). The how of happiness: A scientific approach to getting the life you want. New York: Penguin Group.Google Scholar
  29. Lyubomirsky, S., King, L., & Diener, E. (2005). The benefits of frequent positive affect: Does happiness lead to success? Psychological Bulletin, 131, 803–855.CrossRefPubMedGoogle Scholar
  30. Markus, H., & Kitayama, S. (1991). Culture and the self: Implications for cognition, emotion, and motivation. Psychological Review, 98, 224–253.CrossRefGoogle Scholar
  31. Millard, N., & Hole, L. (2008). In the Moodie: Using ‘affective widgets’ to help contact centre advisors fight stress. Affect and Emotion in Human-Computer Interaction: From Theory to Applications, 4868, 186–193.CrossRefGoogle Scholar
  32. Narayanan, A., & Shmatikov, V. (2008). Robust de-anonymization of large sparse datasets. Security and Privacy, 18, 111–125.Google Scholar
  33. Nold, C. (2009). Emotional cartography – Technologies of the self. Retrieved from http://emotionalcartography.net
  34. Pennebaker, J., France, M., & Booth, R. (2001). Linguistic inquiry and word count (liwc): Liwc2001. Mahwah, NJ: Lawrence Erlbaum Associates.Google Scholar
  35. Pentland, A., Lazer, D., Brewer, D., & Heibeck, T. (2009). Using reality mining to improve public health and medicine. Robert Wood Johnson Foundation [White Paper].Google Scholar
  36. Picard, R. (1997). Affective computing. Cambridge: MIT.Google Scholar
  37. Pressman, S., & Cohen, S. (2005). Does positive affect influence health? Psychological Bulletin, 131, 925–971.CrossRefPubMedGoogle Scholar
  38. Reeves, B., & Nass, C. (1996). The media equation: How people treat computers, television, and new media like real people and places. New York: Cambridge University Press.Google Scholar
  39. Reivich, K., & Shatté, A. (2003). The resilience factor: 7 keys to finding your inner strength and overcoming life’s hurdles. Noida: Random House.Google Scholar
  40. Reynolds, C. (1999). Measurement of frustration with computers. Cambridge: MIT.Google Scholar
  41. Ryff, C. (1989). Happiness is everything, or is it? Explorations on the meaning of psychological well-being. Journal of Personality and Social Psychology, 57, 1069–1081.CrossRefGoogle Scholar
  42. Seligman, M. (1998). Learned optimism. New York: Pocket Books.Google Scholar
  43. Seligman, M. (2002). Authentic happiness: Using the new positive psychology to realize your potential for lasting fulfillment. New York: Simon and Schuster.Google Scholar
  44. Seligman, M. (2008). Positive health. applied psychology. An International Review, 57, 3–18.Google Scholar
  45. Sheldon, K., & Elliot, A. (1999). Goal striving, need-satisfaction, and longitudinal well-being: The self-concordance model. Journal of Personality and Social Psychology, 76, 482–497.CrossRefPubMedGoogle Scholar
  46. Sheldon, K., & Houser-Marko, L. (2001). Self-concordance, goal-attainment, and the pursuit of happiness: Can there be an upward spiral? Journal of Personality and Social Psychology, 80, 152–165.CrossRefPubMedGoogle Scholar
  47. Sung, A., Marci, C., & Pentland, A. (2005). Objective physiological and behavioral measure for tracking depression. Technical Report, 595, 1–20.Google Scholar
  48. VIA inventory of strengths. Retrieved from http://www.viacharacter.org
  49. Vizer, L. M. (2009). Detecting cognitive and physical stress through typing behaviour. Proceedings from the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, Boston, MA.Google Scholar
  50. Zimmerman, J. (2009). Designing for the self: Making products that help people become the person they desire to be. Boston: ACM Press.Google Scholar

Copyright information

© Springer Science+Business Media B.V. 2011

Authors and Affiliations

  1. 1.HP LabsPrincetonUSA

Personalised recommendations