Efficient Comparison between Windows and Linux Platform Applicable in a Virtual Architectural Walkthrough Application

  • P. Thubaasini
  • R. Rusnida
  • S. M. Rohani
Conference paper


This paper describes Linux, an open source platform used to develop and run a virtual architectural walkthrough application. It proposes some qualitative reflections and observations on the nature of Linux in the concept of Virtual Reality (VR) and on the most popular and important claims associated with the open source approach. The ultimate goal of this paper is to measure and evaluate the performance of Linux used to build the virtual architectural walkthrough and develop a proof of concept based on the result obtain through this project. Besides that, this study reveals the benefits of using Linux in the field of virtual reality and reflects a basic comparison and evaluation between Windows and Linux base operating system. Windows platform is use as a baseline to evaluate the performance of Linux. The performance of Linux is measured based on three main criteria which is frame rate, image quality and also mouse motion.


Virtual Reality Frame Rate Virtual Reality System Mouse Motion Window Platform 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.



We would like to thank all lecturers and reviewers for their helpful comments. This project was partially supported by School of Computer and Communication Engineering at University Malaysia Perlis, Malaysia. Furthermore, we thank all users for their feedback.


  1. [1]
  2. [2]
    Grigore C. Burdea and Philippe Coiffet, “Virtual Reality Technology”, Prentice Hall, pp. 2-13, 2003.Google Scholar
  3. [3]
    Alexei Sourin, “From a small formula to virtual worlds,” Computer Graphics, Prentice Hall, pp. 202-212, 2005.Google Scholar
  4. [4]
  5. [5]
    Clark A. Cory, W. Scott Meador and William A. Ross, “3D animated walkthroughs for architecture, engineering and construction applications,” International Conference Graphicon, 2001.Google Scholar
  6. [6]
    Chunyang Chen, “Foundations of 3D graphics programming using JOGL and Java3D”, Springer, 2008.Google Scholar
  7. [7]
  8. [8]
    P.Yuan and M.Green, “A framework for performance evaluation of real-time rendering algorithms in virtual reality”, University of Alberta, Edmonton, CanadaGoogle Scholar
  9. [9]

Copyright information

© Springer Science+Business Media B.V. 2010

Authors and Affiliations

  • P. Thubaasini
    • 1
  • R. Rusnida
    • 1
  • S. M. Rohani
    • 1
  1. 1.School of Computer and CommunicationUniversiti Malaysia PerlisKuala PerlisMalaysia

Personalised recommendations