From Perspectiva Artificialis to Cyberspace: Game-Engine and the Interactive Visualization of Natural Light in the Interior of the Building

  • Evangelos Dimitrios Christakou
  • Neander Furtado Silva
  • Ecilamar Maciel Lima
Conference paper


In order to support the early stages of conceptual design, the architect used throughout the years, mockups – scaled physical models - or perspective drawings that intended to predict architectural ambience before its effective construction. This paper studies the real time interactive visualization, focused on one of the most important aspects inside building space: the natural light. However, the majority of physically-based algorithms currently existing was designed for the synthesis of static images which may not take into account how to rebuild the scene - in real time - when the user is doing experiments to change certain properties of design. In this paper we show a possible solution for this problem.


Global Illumination Game Engine Constructive Solid Geometry Graphic Engine Perspective Drawing 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer Science+Business Media B.V. 2010

Authors and Affiliations

  • Evangelos Dimitrios Christakou
    • 1
  • Neander Furtado Silva
    • 1
  • Ecilamar Maciel Lima
    • 1
  1. 1.Faculdade de Arquitetura e Urbanismo – Universidade de BrasíliaBrasíliaBrazil

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