Skip to main content

Augmented Reality Simulation to Visualize Global Warming and Its Consequences

  • Conference paper
  • First Online:
Emerging Research in Computing, Information, Communication and Applications

Abstract

Augmented Reality (AR) technology is considered to be an important emerging technology used in education today. One potentially key use of AR in education is to teach socio-scientific issues (SSI), topics that inure students towards social conscience and critical thinking. This work uses multiple markers and virtual buttons that interact with each other, creating a life-like visual spectacle. Learning about issues such as global warming by using AR technology, students will have an increased sense of experiencing immersion, immediacy, and presence, thereby enhancing their learning as well as likely improving their ability to make better informed decisions about considerations of such issues. Another advantage of AR is that it is a low cost technology, making it advantageous for educators to adapt to their classrooms. Also in this work we compare the effectiveness of AR versus ordinary video by polling a group of students to assess the content understandability, effectiveness and interaction of both the delivery methods.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Johnson, L.F., Levine, A., Smith, R.S., Haywood, K.: Key emerging technologies for elementary and secondary education. Educ. Digest 76(1), 36–40 (2010)

    Google Scholar 

  2. Zeidlera, D.L., Nichols, B.H.: Socio scientific issues: theory and practice. J. Elementary Sci. Educ. 21(2) (2009)

    Google Scholar 

  3. Bronack, S.C.: The role of immersive media in online education. J. Continuing High. Educ. 59(2), 113–117 (2011)

    Google Scholar 

  4. Klopfer, E.: Augmented Learning: research and design of mobile educational games. MIT Press, MA (2008)

    Book  Google Scholar 

  5. Hirzer, M.: Marker Detection for Augmented Reality Applications, ICG-TR-08/05Graz, October 27 (2008)

    Google Scholar 

  6. Zhu, E., Hadadgar, A., Zary, N.: Augmented Reality in Healthcare Education: an integrative review, PeerJ on 8 July (2014)

    Google Scholar 

  7. Chang, R.-C., Chen, S.-N., Lin, H.-J., Yu, H.-M.: DUIRA: an interactive learning platform for mixed reality. International Conference on Multimedia and Expo (ICME) (2010)

    Google Scholar 

  8. Kaufmann, H.: Collaborative augmented reality in education, Inst. Softw. Technol. Interact. Syst. (2014)

    Google Scholar 

  9. Chang, R.-C., Chung, L.-Y.: A study on augmented reality applications in situational simulation learning. International Conference on Ubi-Media Computing and workshops (2014)

    Google Scholar 

  10. Perez Lopez, D., Contero, M.: Delivering educational multimedia contents through an augmented reality: a case study on its impact on knowledge acquisition and retention. J. Educ. Technol. October (2013)

    Google Scholar 

  11. Ivanova, M., Ivanov, G.: Enhancement of learning and teaching in computer graphics through marker augmented reality technology. Int. J. New Comput. Architectures Appl. (2011)

    Google Scholar 

  12. Cai, S., Wang, X., Chiang, F.-K.: A case study of augmented reality simulation system application in a chemistry course. Comput. Human Behav.(2014)

    Google Scholar 

  13. Chang, H.-Y., Wu, H.-K., Hsu, Y.-S.: Integrating a mobile augmented reality activity to contextualize student learning of a socio scientific issue. British J. Educ. Technol. (2013)

    Google Scholar 

  14. Creighton, R.H.: Unity 3D Game Development by Example, pack publication, ISBN 13:978-93-5023-278-1 (2010)

    Google Scholar 

  15. Hawkinson, E.: Informal learning environments in tourism: augmented reality, International Academic Conference (2014)

    Google Scholar 

  16. Augmented Reality (Vuforia), https://developer.qualcomm.com/mobile-development/add-advanced-features/augmented-reality-vuforia

  17. Xiao, C., Lifeng, Z.: Implementation of mobile augmented reality based on Vuforia and Rawajali. International Conference on Software engineering and service science (2014)

    Google Scholar 

Download references

Acknowledgments

We are grateful for the support and facilities provided by the Amrita E-Learning Research Lab and Amrita Vishwa Vidyapeetham University.

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer India

About this paper

Cite this paper

Parvathy, K.R., McLain, M.L., Bijlani, K., Jayakrishnan, R., Bhavani, R.R. (2016). Augmented Reality Simulation to Visualize Global Warming and Its Consequences. In: Shetty, N., Prasad, N., Nalini, N. (eds) Emerging Research in Computing, Information, Communication and Applications. Springer, New Delhi. https://doi.org/10.1007/978-81-322-2553-9_7

Download citation

  • DOI: https://doi.org/10.1007/978-81-322-2553-9_7

  • Published:

  • Publisher Name: Springer, New Delhi

  • Print ISBN: 978-81-322-2552-2

  • Online ISBN: 978-81-322-2553-9

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics