Advertisement

Studies in Application of Augmented Reality in E-Learning Courses

  • Mannu Amrit
  • Himanshu Bansal
  • Pradeep Yammiyavar
Conference paper
Part of the Smart Innovation, Systems and Technologies book series (SIST, volume 35)

Abstract

Previous Studies have indicated that specific concepts in chemistry education require visuospatial skills by students. This paper presents an attempt to extend Augmented Reality technology to school textbooks—particularly Chemistry. A qualitative study conducted with five high school chemistry teachers in India with the aim to identify existing pedagogical patterns related to Solid State Chemistry taught in high schools in India and attempt to design a device based application that will aid students’ learning. The results were found to be concurring with existing literature in chemistry learning. On the basis of this study, design suggestions to be considered while designing AR based solutions in the field of solid state chemistry are proposed. Incorporating these suggestions, we then conceptualized and developed an AR application for mobile and tablet devices based on a popular platform. This application uses standard XII NCERT textbook images as markers/reference to augment dynamic 3-dimensional content. User testing of the application indicated its acceptance.

Keywords

Augmented reality E-Learning Solid-state chemistry models 

Notes

Acknowledgments

We would like to thank all the teachers and students of Kendriaya Vidalaya, IIT Guwahati Campus for their help in agreeing to the survey and discussing the prototype solution. We would like to extend our sincere thanks to our teachers at Kendriya Vidyalaya, Oriental Tutorials and Concept Education, Guwahati; FIITJEE and Vidyamandir Classes, New Delhi for their valuable insights and support throughout the project. We would like to thank the participants for their informed consent to use their pictures. We acknowledge respective IPR of platforms and products which we used for academic research purposes on terms of fair use: (a) Unity 3d, (b) Total Immersion D’ Fusion, (c) Qualcomm Vuforia, (d) Trimble Sketch Up.

References

  1. 1.
    Johnstone, A.H.: Macro- and micro-chemistry. Sch. Sci. Rev. 64, 377–379 (1982)Google Scholar
  2. 2.
    Johnstone, A.H.: Why is science difficult to learn? Things are seldom what they seem. J. Comput. Assist. Learn. 7(2), 75–83 (1991)CrossRefGoogle Scholar
  3. 3.
    Potter, C., Van der Merwe, E.: Perception, imagery, visualization and engineering graphics. Eur. J. Eng. Educ. 28(1), 117–133 (2003)CrossRefGoogle Scholar
  4. 4.
    Bodner, G.M., McMillen, T.L.B.: Cognitive restructuring as an early stage in problem solving. J. Res. Sci. Teach. 23(8), 727–737 (1986)CrossRefGoogle Scholar
  5. 5.
    Carter, C.S., LaRussa, M.A., Bodner, G.M.: A study of two measures of spatial ability as predictors of success in different levels of general chemistry. J. Res. Sci. Teach. 24(7), 645–657 (1987)CrossRefGoogle Scholar
  6. 6.
    Azuma, R.T.: A survey of augmented reality. Presence 6(4), 355–385 (1997)Google Scholar
  7. 7.
    Pantelidis, V.S.: Reasons to use virtual reality in education. VR Schools 1(1), 9 (1995)Google Scholar
  8. 8.
    Shelton, B.E., Hedley, N.R.: Exploring a cognitive basis for learning spatial relationships with augmented reality. Tech. Inst. Cogn. Learn. 1, 323–357 (2004)Google Scholar
  9. 9.
    Szalavári, Z., et al.: Studierstube: an environment for collaboration in augmented reality. Virtual Reality 3(1), 37–48 (1998)CrossRefGoogle Scholar
  10. 10.
    Kaufmann, H., Schmalstieg, D., Wagner, M.: Construct3D: a virtual reality application for mathematics and geometry education. Educ. Inf. Technol. 5(4), 263–276 (2000)CrossRefGoogle Scholar
  11. 11.
    Chen, Y.: A study of comparing the use of augmented reality and physical models in chemistry education. In: Proceedings of the 2006 ACM International Conference on Virtual Reality Continuum and Its Application, pp. 369–372. Hong Kong, China, 14–17 June 2006Google Scholar
  12. 12.
    National Council of Educational Research and Training (NCERT): http://www.ncert.nic.in/index.html
  13. 13.
    Wu, H.K., Shah, P.: Exploring visuospatial thinking in chemistry learning. Sci. Educ. 88(3), 465–492 (2004)CrossRefGoogle Scholar
  14. 14.
    Mayer, R.E.: Multimedia Learning. Cambridge University Press, Cambridge (2001)CrossRefGoogle Scholar
  15. 15.
    Nielsen, J.: Ten Usability Heuristics (2005)Google Scholar
  16. 16.
  17. 17.
    Qualcomm Vuforia SDK for Android: https://developer.vuforia.com/resources/sdk/android
  18. 18.
    Unity 3d, free version: https://unity3d.com/unity/download
  19. 19.
    Sketch Up by Trimble: http://www.sketchup.com/download

Copyright information

© Springer India 2015

Authors and Affiliations

  • Mannu Amrit
    • 1
  • Himanshu Bansal
    • 1
  • Pradeep Yammiyavar
    • 1
  1. 1.Department of DesignIndian Institute of TechnologyGuwahatiIndia

Personalised recommendations