Design2go. How, Yes, No?
This paper investigates and discusses the opportunities and possibilities of mobile and ubiquitous technologies in the NPD process. During the 2012 EGPR—internationally based NPD process in virtual environment, we made an analysis on technologies and services that were used for the purposes of the course. Our particular interest was, what platforms the students used for different tasks of the NPD process, and are there any mobile alternatives. Since mobile technologies rely more and more on cloud services this opens many other issues as well: intellectual properties rights, protection of personal information, availability of services and information for different participants, standardization of the protocols which should be well considered before any engineering process such as NPD. Our first observations showed that on one side student participants use more and more of different mobile and cloud technologies available, but on the other side there are situations where they still feel much more comfortable when using “old-fashion” technologies, especially when communicating. One interesting fact is also constantly growing wish of students to use the IT web services which they are familiar with despite all necessary IT infrastructure for their work is provided by the course organizers. This is especially important message for the organizers of such courses, to learn how to balance between accepting the opportunities of new internet tools and threats of privacy and control over the intellectual property.
KeywordsMobile technologies NPD process Internet services Product design Virtual team
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