Advertisement

ICoRD'13 pp 631-641 | Cite as

Developing a Multi-Agent Model to Study the Social Formation of Design Practice

Conference paper
Part of the Lecture Notes in Mechanical Engineering book series (LNME)

Abstract

This paper describes a computer simulation based approach to investigating the longitudinal patterns in social emergence of design practice. Legitimation code theory is adopted as the underlying framework to develop the model. The design practices in this model emerge and evolve under the influence of the social structure as well as the knowledge structure. This model simulates a society of designers with different design backgrounds, affiliated to different teams and organizations. Design agents interact with each other and the concepts associated with the different disciplines. Design agents within each discipline are modeled to be attracted towards concepts, i.e., knowledge mode, as well towards the other design agents, i.e., knower mode, which collectively influence design practice. The force of attraction towards the knower or concepts varies across disciplines. The emergent social pattern is plotted in a two dimensional space defined by the social and knowledge axes. The simulation environment allows studying the longitudinal emergence of design trends resulting from varied initial conditions and what-if scenarios that are difficult to study in the real-world. Exemplary results are presented.

Keywords

Common ground Legitimation theory Identity Influence Emergence 

Notes

Acknowledgments

This work is supported in part by a grant from the US National Science Foundation under Grant no: NSF SBE-0915482. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.

References

  1. 1.
    Carley K (1994) Sociology: computational organization theory. Soc Sci Comput Rev 12:611–624CrossRefGoogle Scholar
  2. 2.
    Sosa R, Gero JS (2005) A computational study of creativity in design. AIEDAM 19(4):229–244CrossRefGoogle Scholar
  3. 3.
    Maton K (2000) Languages of legitimation: the structuring significance for intellectual fields of strategic knowledge claims. Br J Sociol Educ 21(2):147–167CrossRefGoogle Scholar
  4. 4.
    Carvalho L (2010) A sociology of informal learning in/about design. Ph D Thesis, Department of Architecture Planning and Design, The University of SydneyGoogle Scholar
  5. 5.
    Bourdieu P (1983) The field of cultural production, or: the economic world reversed. Poetics 12(5):311–356CrossRefGoogle Scholar
  6. 6.
    Nonaka I (1994) A dynamic theory of organizational knowledge creation. Organ Sci 5(1):14–37CrossRefGoogle Scholar
  7. 7.
    Maton K (2006) On knowledge structures and knower structures. In: Moore R, Arnot M, Beck J, Daniels H (eds) Bernstein: policy, knowledge and educational research. Routledge, London, pp 44–59Google Scholar
  8. 8.
    Maton K, Muller J (2007) A sociology for the transmission of knowledges. In: Christie F, Martin JR (eds) Language, knowledge and pedagogy: functional linguistic and sociological perspectives, Continuum, London pp 14–33Google Scholar
  9. 9.
    Carvalho L, Dong A, Maton K (2009) Legitimating design: a sociology of knowledge account of the field. Des Stud 30:483–502CrossRefGoogle Scholar
  10. 10.
    Luke S, Cioffi-Revilla C, Panait L, Sullivan K, Balan G (2005) MASON: a multiagent simulation environment. Simulation 81:517–527CrossRefGoogle Scholar

Copyright information

© Springer India 2013

Authors and Affiliations

  1. 1.School of EngineeringAalto UniversityEspooFinland
  2. 2.Krasnow Institute for Advanced StudyGeorge Mason UniversityVirginiaUSA

Personalised recommendations