Abstract
Sensored gloves allow the user to reach into a virtual environment and manipulate virtual objects as if they were real. However, the use of gloves in VR has not progressed far beyond “point, reach, and grab” interaction, addressing the need for natural user interfaces, but not taking advantage of the full power of using the hand directly in the human-computer interface. This article discusses this problem and presents whole-hand input as a distinct study, independent of specific application or interface device. It identifies key components of whole-hand input, outlines potential application areas, discusses the important issues of whole-hand input, and suggests future research for developing the technology.
This work was supported in part by NHK (Japan Broadcasting Company), and Defense Advanced Research Projects Agency-RADC Contract #F30602-89-C-0022
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Sturman, D.J. (1993). Using the Whole Hand in the Human-Computer Interface. In: Thalmann, N.M., Thalmann, D. (eds) Communicating with Virtual Worlds. CGS CG International Series. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68456-5_2
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DOI: https://doi.org/10.1007/978-4-431-68456-5_2
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