Abstract
A three-dimensional line drawing is generally rather unrealistic, except in a few cases (see the Eiffel Tower in Fig. 7.1). To achieve realism in a computer-generated image, lines which could not really be seen by an observer first must be removed. This process has been a common research theme since the first three-dimensional Systems; numerous algorithms have been proposed to solve the problem [Sutherland et al, 1974]. They can be classified into three major categories.
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© 1985 Springer- Verlag Tokyo
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Magnenat-Thalmann, N., Thalmann, D. (1985). Hidden Surfaces, Reflectance and Shading. In: Computer Animation. Computer Science Workbench. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68433-6_7
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DOI: https://doi.org/10.1007/978-4-431-68433-6_7
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68435-0
Online ISBN: 978-4-431-68433-6
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