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Automating View Function Generation for Walk-through Animation Using a Reeb Graph

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Abstract

A new method is presented to automate view function generation for walk-through animation from cross sectional data. A view function is a function of time that shows the location of the view point. First, a Reeb graph, which describes the “skeleton” of an object, is used to determine the topological shape of the locus of the view function. The Reeb graph is extended to be able to cover the cases containing the number of holes of each equivalence class. Then, the method to find the geometrical location of the view point on each cross section is presented. Using this location as the representative in each equivalence class of the Reeb graph, the view function is generated.

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© 1990 Springer-Verlag Tokyo

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Shinagawa, Y., Kunii, T.L., Nomura, Y., Okuno, T., Young, YH. (1990). Automating View Function Generation for Walk-through Animation Using a Reeb Graph. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer Animation ’90. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68296-7_16

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  • DOI: https://doi.org/10.1007/978-4-431-68296-7_16

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68298-1

  • Online ISBN: 978-4-431-68296-7

  • eBook Packages: Springer Book Archive

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