Summary
Several very complex problems must be solved in order to create true three-dimensional virtual humans in their environment. In this paper, we explain several of these problems and present solutions. First, we try to simulate autonomous actors, that means actors who can exist and live (virtually) by themselves. That means that we develop procedural methods for allowing these synthetic actors to be animated when necessary. Virtual actors should possess in themselves all the knowledge of changing appearance and reacting both to the virtual environment and real world. This is a long term research and in this paper, we present three aspects of this research: first, how to create virtual 3D humans, second, models for simulating expressions and talk, third 3D interaction with real humans and third, simulating cloth deformations while moving.
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Magnenat-Thalmann, N. (1998). Simulating Autonomous Life for Virtual Actors. In: Kunii, T.L., Luciani, A. (eds) Cyberworlds. Springer, Tokyo. https://doi.org/10.1007/978-4-431-67941-7_8
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DOI: https://doi.org/10.1007/978-4-431-67941-7_8
Publisher Name: Springer, Tokyo
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