Abstract
This article discusses the implementation of laboratory duopoly market in Indonesia. Some uniqueness of Indonesian context was seen during the experiment, e.g. the respondents tend to ignore the importance of sharing the result of flipped coin which may reduce the uncertainty of the outcome.
However, this result is based on post-graduate respondents only. Some various respondents may provide different results.
Notes
- 1.
MSM = Master of Science in Management
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Siallagan, M., Nuraeni, S. (2016). The Effect of Sharing Information on Learning Process in Experimental Duopoly Game: A Case from Indonesia. In: Mangkusubroto, K., Putro, U.S., Novani, S., Kijima, K. (eds) Systems Science for Complex Policy Making. Translational Systems Sciences, vol 3. Springer, Tokyo. https://doi.org/10.1007/978-4-431-55273-4_3
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