Efficient Image-Based Rendering Method Using Spherical Gaussian

Chapter
Part of the Mathematics for Industry book series (MFI, volume 4)

Abstract

Image-based rendering methods have been widely used to render realistic images of scenes illuminated by real-world, complex lighting. Recent advances on image-based rendering methods have revealed that spherical Gaussian functions have several nice properties for rendering and are suited to represent all-frequency signals compactly and accurately such as complex environment lighting and highly glossy BRDFs. This chapter introduces spherical Gaussians for efficient image-based rendering methods.

Keywords

Image-based lighting Real-time rendering Spherical Gaussian 

References

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    Iwasaki K, Dobashi Y, Nishita T (2012) Interactive bi-scale editing of highly glossy materials. ACM Trans Graphics 26(6):144:1–144:7Google Scholar
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    Iwasaki K, Furuya W, Dobashi Y, Nishita T (2012) Real-time rendering of dynamic scenes under all-frequency lighting using integral spherical Gaussian. Comput Graphics Forum (Eurographics 2012) 31(2):727–734Google Scholar
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    Wang J, Ren P, Gong M, Snyder J, Guo B (2009) All-frequency rendering of dynamic spatially-varying reflectance. ACM Trans Graphics 28(5):133:1–133:10Google Scholar

Copyright information

© Springer Japan 2014

Authors and Affiliations

  1. 1.Wakayama University/JST CRESTWakayamaJapan

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