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Progress in Digital Sound Synthesis for Physically Based Animation (Invited Talk)

  • Doug L. James
Chapter
Part of the Mathematics for Industry book series (MFI, volume 4)

Abstract

Natural sounds are all around us. The sound of my son struggling to get out of his wet rain coat, or rain boots squeaking across the floor. The sound of lemonade pouring into an ice-filled glass, or the ocean crashing at your feet. In this chapter I describe progress toward the sound synthesis goals by our group at Cornell, and mention some of the many remaining challenges.

Keywords

Sound synthesis Sound rendering Vibration analysis Thin-shell solids Brittle structure 

References

  1. 1.
    An SS, James DL, Marschner S (2012) Motion-driven concatenative synthesis of cloth sounds. ACM Trans Graph 31(4):102:1–102:10Google Scholar
  2. 2.
    Chadwick JN, An SS, James DL (2009) Harmonic shells: a practical nonlinear sound model for near-rigid thin shells. ACM Trans Graph 28(5):119:1–119:10Google Scholar
  3. 3.
    Chadwick JN, James DL (2011) Animating fire with sound. ACM Trans Graph 30(4):84:1–84:8Google Scholar
  4. 4.
    Chadwick JN, Zheng C, James DL (2012) Precomputed acceleration noise for improved rigid-body sound. ACM Trans Graph 31(4);103:1–103:9Google Scholar
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    James DL, Barbic J, Pai DK (2006) Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources. ACM Trans Graph 25(3): 987–995Google Scholar
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    Zheng C, James DL (2009) Harmonic fluids. ACM Trans Graph 28(3):37:1–37:12Google Scholar
  7. 7.
    Zheng C, James DL (2010) Rigid-body fracture sound with precomputed soundbanks. ACM Trans Graph 29(4):69:1–69:13Google Scholar
  8. 8.
    Zheng C, James DL (2011) Toward high-quality modal contact sound. ACM Trans Graph 30(4):38:1–38:12Google Scholar

Copyright information

© Springer Japan 2014

Authors and Affiliations

  1. 1.Cornell UniversityIthacaUSA

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