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User Interfaces for Character Animation and Character Interaction

  • Takaaki Shiratori
Conference paper
Part of the Mathematics for Industry book series (MFI, volume 1)

Abstract

The heart of visual storytelling is the performances of characters. Through their performances, they express the story, demonstrate their emotions, personality and motivation, and ultimately entertain people. However, design of appealing performances for characters and interaction with the animated characters are key for artists to enhance the experience of the storytelling. In this paper, we present user interfaces that allow efficient creation of animated content and the enhancement of the interactive experience. Specifically, we will describe recent progress on three main issues of character animation and interaction: motion capture, animation design, and interactive control.

Keywords

Motion capture Structure from motion Animation design" and 3D modeling Performance interface Iterative design 

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Copyright information

© Springer Japan 2014

Authors and Affiliations

  1. 1.Visual Computing GroupMicrosoft ResearchBeijingPeople’s Republic of China

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