EDIPS: Effective and Enjoyable Product–Service System Design Education Through Active Thinking

Chapter

Abstract

In the design of a product–service system (PSS), it is important for designers to embrace the objective of amplifying a product’s value by integrating services throughout its life cycle. For designers who have only learned traditional engineering, however, it is initially difficult to think in this manner. Therefore, educational methods or tools that enable them to learn this way of thinking are required. This chapter proposes an educational business game that enables designers to adopt this important viewpoint in PSS design. Moreover, the effectiveness and remaining issues of the proposed game are discussed based on the results of workshops.

Keywords

Business game Design education Product–service system design 

Notes

Acknowledgment

We would like to express the deepest appreciation to members of the international PSS design research community and the students at Bergamo University who kindly participated in the workshops.

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Copyright information

© Springer Japan 2014

Authors and Affiliations

  1. 1.Department of System DesignTokyo Metropolitan UniversityTokyoJapan

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