Abstract
The chapter first discusses subjective Kansei information, with features such as subjectivity, ambiguity, vagueness and situation dependence, with respect to the interaction between a human and a computer agent. Next, soft computing techniques including fuzzy theory, neural network models, and evolutionary computation are introduced to deal with subjective Kansei information. Finally, this chapter presents some study examples of Subjectivity-Kansei computing using soft computing techniques.
Keywords
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Onisawa, T. (2014). Subjectivity-Kansei Computing. In: Sankai, Y., Suzuki, K., Hasegawa, Y. (eds) Cybernics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-54159-2_11
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DOI: https://doi.org/10.1007/978-4-431-54159-2_11
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