Abstract
The emergence of virtual environments that support collaborative work has inspired this study. We believe that relationship quality (TMX) among dispersed people positively affects individual creativity. We also assume that media used for interaction play a significant role in reinforcing social relationships. We conducted a pilot study on Ubuntu-it open source community. Findings suggest the key role of TMX in determining individual creativity, assuming a particular significant in the context investigated.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Amabile, T. M. (1983). The social psychology of creativity: A componential conceptualization. Journal of Personality and Social Psychology, 45:357–376.
Amabile, T. M. (1996). Creativity in context: Update to The Social Psychology of Creativity. Boulder, CO: Westview.
Perry-Smith, J. E. (2006). Social Yet Creative: The role of social relationships in facilitating individual creativity. Academy of Management Journal, 49:85–101.
Yang, S. J. H., Chen, I. Y. L. (2008). A social network-based system for supporting interactive collaboration in knowledge sharing over peer-to-peer network. International Journal of Human-Computer Studies, 66:36–50.
Allen, T. (1971). Communication networks in R & D Laboratories. R&D Management, 1: 14–21.
Hoegl, M., Proserpio, L. (2004). Team member proximity and teamwork in innovative projects. Research Policy, 33:1153–1165.
Leenders, R. Th. A. J., Van Engelen, J. M. L., Kratzer, J. (2003). Virtuality, communication, and new product team creativity: a social network perspective. Journal Eng. Tech. Manage., 20:69–92.
Kratzer, J., Leenders, R. Th. A. J., Van Engelen, J. M. L. (2006). Managing creative team performance in virtual environments: an empirical study in 44 R&D teams. Technovation, 26(1).
Warkentin, M. E., Sayeed, L., Hightower, R. (1997). Virtual Teams versus Face-to-Face Teams: An Exploratory Study of a Web-based Conference System. Decision Sciences, 28:975–996.
Warkentin, M. E., Beranek, P. M. (1999). Training to Improve Virtual Team Communication. Information Systems Journal, 9.
Blau, P. M. (1964). Exchange and Power in Social Life. New York, NY: John Wiley.
Seers, A. (1989). Team-member exchange quality: A new construct for role-making research. Organizational Behavior and Human Decision Processes, 43:118–135.
Seers, A., Petty, M. M., Cashman, J. F. (1995). Team-Member Exchange Under Team and Traditional Management: A Naturally Occurring Quasi-Experiment. Group & Organization Management, 20:18–38.
Carlson, J. R., Zmud, R. W. (1999). Channel Expansion Theory and the Experiential Nature of Media Richness Perceptions. Academy of Management Journal, 44:153–170.
Kock, N. (2002). Managing with Web-based IT in mind. Communications of the ACM, 45:102–106.
Scott, S. G., Bruce, R. A. (1994). Determinants of innovative behavior: A path model of individual innovation in the workplace. Academy of Management Journal, 37, 580–607.
Liao, H., Liu, D., Loi, R. (in press). Looking at both sides of the social exchange coin: A social cognitive perspective on the joint effects of relationship quality and differentiation on creativity. Academy of Management Journal.
Daft, R. L., Lengel, R. (1986). Organizational information requirements, media richness and structural design. Management Science, 32: 554–571.
Daft, R.L., Lengel, R., and Trevino, L. (1987). Message equivocality, media selection, and manager performance: Implications for information systems. MIS Quarterly, 17:355–366.
Kiesler, S., Siegel, J., McGuire, T. W. (1984). Social psychological aspects of computer-mediated communication. American Psychologist, 39:1123–1134.
Sproull, L. S., Kiesler, S. B. (1991). Connections: New Ways of Working in the Networked Organization. MIT Press, Cambridge, MA.
Markus, M. L. (1994). Electronic mail as the medium of managerial choice. Organization Science, 5:502–527.
Amabile, T. M., Conti, R., Coon, H., Lazenby, J., Herron, M. (1996). Assessing the work environment for creativity. Academy of Management Journal, 39:1154–1184.
Rockmann, K. W., Pratt, M. G., Northcraft, G. B. (2007). Divided loyalties: Determinants of identification in interorganizational teams. Small Group Research, 38(6):727–751.
Lovelace, R. F. (1986). Stimulating creativity through managerial interventions. R&D Management, 16:161–174.
Amin, A., Roberts, J. (2008). Knowing in action: Beyond communities of practice. Research Policy,37:353–369.
Hertel, G., Nieder, S., Herrmann, S. (2003). Motivation of Software Developers in Open Source Projects: An Internet-based Survey of Contributors to the Linux Kernel. Research Policy, 32(7), (Special Issue: Open Source Software Development).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Agrifoglio, R., Metallo, C. (2011). Virtual Environment and Collaborative Work: The Role of Relationship Quality in Facilitating Individual Creativity. In: D'Atri, A., Ferrara, M., George, J., Spagnoletti, P. (eds) Information Technology and Innovation Trends in Organizations. Physica-Verlag HD. https://doi.org/10.1007/978-3-7908-2632-6_44
Download citation
DOI: https://doi.org/10.1007/978-3-7908-2632-6_44
Published:
Publisher Name: Physica-Verlag HD
Print ISBN: 978-3-7908-2631-9
Online ISBN: 978-3-7908-2632-6
eBook Packages: Business and EconomicsBusiness and Management (R0)