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Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity

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Part of the Advances in Soft Computing book series (AINSC,volume 19)

Abstract

We summarize the outline of Interactive Evolutionary Computation (IEC) and discuss its research directions. Then, we introduce four IEC-based educational systems for artistic creativity for CG beginners. They are for CG lighting design, virtual aquarium, figurative education, and fireworks animation.

Keywords

  • Computer Graphic
  • Psychological Distance
  • Figurative Education
  • Interactive Genetic Algorithm
  • Interactive Evolutionary Computation

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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© 2003 Springer-Verlag Berlin Heidelberg

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Takagi, H. (2003). Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity. In: Rutkowski, L., Kacprzyk, J. (eds) Neural Networks and Soft Computing. Advances in Soft Computing, vol 19. Physica, Heidelberg. https://doi.org/10.1007/978-3-7908-1902-1_15

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  • DOI: https://doi.org/10.1007/978-3-7908-1902-1_15

  • Publisher Name: Physica, Heidelberg

  • Print ISBN: 978-3-7908-0005-0

  • Online ISBN: 978-3-7908-1902-1

  • eBook Packages: Springer Book Archive