Abstract
In this paper, seven methods are described to perform remote object translations with a six degree-of-freedom input device in an immersive virtual environment. By manipulating objects remotely, a number of disadvantages of the real-world ‘direct grab and drag’ metaphor can be avoided. The different methods are evaluated with a pilot user experiment. From the results of the experiment, some initial recommendations are formulated on the use of the methods for different manipulation tasks.
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Mulder, J.D. (1998). Remote Object Translation Methods for Immersive Virtual Environments. In: Göbel, M., Landauer, J., Lang, U., Wapler, M. (eds) Virtual Environments ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7519-4_8
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DOI: https://doi.org/10.1007/978-3-7091-7519-4_8
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83233-2
Online ISBN: 978-3-7091-7519-4
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