Collision and self-collision handling in cloth model dedicated to design garments
This article presents a method for collision handling applied to the semi-rigid mass-spring cloth model formerly described in [Pro95].
This method deals with the four main difficulties encountered in collision handling. The first is collision detection. The second is optimization of collision detection, which is otherwise excessively time consuming. The third is collision response. The fourth is conservation of collision consistency. The latter is discussed in detail, and related to cases of interfering multiple collisions. An original method for computation of collision response in this case of multiple collisions is presented, providing a robust conservation of collision consistency.
Results obtained with this approach, in the case of building real garments on a mannequin, are presented and validate our cloth model and collision handling method.
KeywordsCloth Object Collision Detection Multiple Collision Collision Response Inelastic Impact
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