Abstract
The visual simulation of complex natural phenomena such as smoke and fire is a challenging and important problem in computer graphics. Applications range from adding special effects to movies to enhancing the look and feel of video games. In this talk I will present different techniques to simulate the motion and appearance of smoke and fire. My approach is based on the physics of fluid flow, namely the Navier-Stokes Equations. I will present a stable numerical technique which solves these equations. Stability allows the simulation to be advanced at any time step, which results in faster animations. Using these techniques animators can, for the first time, interact in real time with smoke and fire.
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Jos Stam, “Stable Fluids”, SIGGRAPH 1999 Proceedings, 121–128.
Jos Stam, “Interacting with smoke and fire in real time”, Communications of the ACM, Volume 43, Issue 7, 2000, 76–83.
Ronald Fedkiw, Jos Stam and Henrik Wann Jensen, “Visual Simulation of Smoke”, SIGGRAPH 2001 Proceedings, 1–8.
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© 2001 Springer-Verlag Wien
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Stam, J. (2001). Visual Simulation of Smoke and Fire. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer Animation and Simulation 2001. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6240-8_5
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DOI: https://doi.org/10.1007/978-3-7091-6240-8_5
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83711-5
Online ISBN: 978-3-7091-6240-8
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