Visual Simulation of Smoke and Fire

  • Jos Stam
Conference paper
Part of the Eurographics book series (EUROGRAPH)


The visual simulation of complex natural phenomena such as smoke and fire is a challenging and important problem in computer graphics. Applications range from adding special effects to movies to enhancing the look and feel of video games. In this talk I will present different techniques to simulate the motion and appearance of smoke and fire. My approach is based on the physics of fluid flow, namely the Navier-Stokes Equations. I will present a stable numerical technique which solves these equations. Stability allows the simulation to be advanced at any time step, which results in faster animations. Using these techniques animators can, for the first time, interact in real time with smoke and fire.


Video Game Computer Graphic Computational Cell Computer Animation Numerical Dissipation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


  1. Jos Stam, “Stable Fluids”, SIGGRAPH 1999 Proceedings, 121–128.Google Scholar
  2. Jos Stam, “Interacting with smoke and fire in real time”, Communications of the ACM, Volume 43, Issue 7, 2000, 76–83.CrossRefGoogle Scholar
  3. Ronald Fedkiw, Jos Stam and Henrik Wann Jensen, “Visual Simulation of Smoke”, SIGGRAPH 2001 Proceedings, 1–8.Google Scholar

Copyright information

© Springer-Verlag Wien 2001

Authors and Affiliations

  • Jos Stam
    • 1
  1. 1.Alias | wavefrontSeattleUSA

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