Abstract
In this paper we present recent results concerning development of the crowd simulation for interactive virtual environments such as virtual reality training system for urban emergency situations. Our system aims to reproduce realistic scenarios involving large number of the virtual human agents with behaviors based on the behaviors of the real persons in such situations. We define architecture of multi-agent system allowing both scripted and autonomous behaviors of the agents as well as interactions among them, with the virtual environment and with the real human participants.
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© 2001 Springer-Verlag Wien
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Ulicny, B., Thalmann, D. (2001). Crowd simulation for interactive virtual environments and VR training systems. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer Animation and Simulation 2001. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6240-8_15
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DOI: https://doi.org/10.1007/978-3-7091-6240-8_15
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83711-5
Online ISBN: 978-3-7091-6240-8
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