Abstract
Shaders are plug-in modules that are used in materials, light sources, cameras, and other elements to control a wide range of effects, from surface material, volume, and camera lens properties to compositing (figure 10.1). Custom shaders can be custom-written in C or C++ and loaded by the mental ray rendering software at runtime. See page 12 for a list of shader types.
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© 2001 Springer-Verlag Wien
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Driemeyer, T. (2001). Shaders and Phenomena. In: Rendering with mental ray®. mental ray® Handbooks, vol 1. Springer, Vienna. https://doi.org/10.1007/978-3-7091-3809-0_11
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DOI: https://doi.org/10.1007/978-3-7091-3809-0_11
Publisher Name: Springer, Vienna
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