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Ludic Chindogus as Erotic Toys—Pleasure, Play, and Politics Beyond Materialism

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Coded Cultures

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Abstract

This paper introduces a number of conceptual key terms around the art and politics of play, as Jouissance, Playsure, Ludic Chindogu Interfaces and Ludics. The joyful and even erotic play with the technological Chindogu (Kawakami 1995) as an artifact is understood as a way to gain an immaterial perspective on Ludic Interfaces as political tools, which can be identified as seminal practice for the development of a critical consciousness through play. Jouissance as discussed by Julia Kristeva (Kristeva, 1984) and Slavoj □ i□ (K□i□ ek, 2005) is useful as technical term from cultural studies and in particular from the perspective of political theories, in order to emphasize the quality of enjoyment and erotic attraction in the agency dimension of play with an object. The contemporary slave and master relation of players in everyday life and their relation to their technological objects can be identified throughout the paper as related to concepts of play and desire as driving forces for social agency in everyday life that really matters! The emergence of Ludics as art form is informed by the practice based research in the Internet of Things, expressed in Urban Games and Gamefashion.

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Authors

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Georg Russegger Matthias Tarasiewicz Michal Wlodkowski

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© 2011 Springer-Verlag/Wien

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Jahrmann, M. (2011). Ludic Chindogus as Erotic Toys—Pleasure, Play, and Politics Beyond Materialism. In: Russegger, G., Tarasiewicz, M., Wlodkowski, M. (eds) Coded Cultures. Edition Angewandte. Springer, Vienna. https://doi.org/10.1007/978-3-7091-0458-3_12

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  • DOI: https://doi.org/10.1007/978-3-7091-0458-3_12

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-7091-0457-6

  • Online ISBN: 978-3-7091-0458-3

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