Abstract
In this paper we present an Interactive Digital Storytelling (IDS) formalisation that captures the IDS logic constraints. This was implemented in a game engine and an authoring tool was created to facilitate the development of IDS based games. We created several IDS based games using the proposed engine and authoring tool. They were used as case studies in this research. We also present some of the challenges we encountered once the games were implemented and how we addressed them.
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Acknowledgments
The authors would like to thank e-Bug project members and DG SANCO for providing funding for this EU project. We would also like to thank digital artists Nancy Lai and Sandy Beveridge who created the project artwork.
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Molnar, A., Kostkova, P. (2016). Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework. In: Pan, Z., Cheok, A., Müller, W., Zhang, M. (eds) Transactions on Edutainment XII. Lecture Notes in Computer Science(), vol 9292. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-50544-1_1
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