Abstract
Stroke is the major cause of long-term motor impairments that are affecting millions of people. The process of physical rehabilitation is sometimes not available to some patients and is also usually slow and demotivating. In this paper we introduce a new solution that uses the concept of interactive games using motion sensors to improve the rehabilitation results. It features a motion sensor server that supports a growing array of sensors (currently Microsoft Kinect, Leap Motion, Orbotix Sphero and Smartphones) and merge their data into a single protocol that can be used for any purpose. The use of different sensors, even simultaneously, allows the rehabilitation of specific parts of the body. This data can be stored in a server for physicians to analyse and can clearly reveal the evolution of the patient in the rehabilitation process.
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Acknowledgments
The authors would like to thank CRPG, namely Dra. Cristina Crisóstomo and Dra. Alexandra Couto, for their support, and acknowledge the financial support from North Portugal Regional Operational Programme (ON.2 - O Novo Norte), Portuguese National Strategic Reference Framework (NSRF) and the European Regional Development Fund (ERDF) from European Union through the project “Fall Competence Center” NORTE-07-0124-FEDER-000041.
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Matos, N., Santos, A., Vasconcelos, A. (2015). A Virtual Rehabilitation Solution Using Multiple Sensors. In: Fardoun, H., R. Penichet, V., Alghazzawi, D. (eds) ICTs for Improving Patients Rehabilitation Research Techniques. REHAB 2014. Communications in Computer and Information Science, vol 515. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-48645-0_13
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DOI: https://doi.org/10.1007/978-3-662-48645-0_13
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