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Brief Announcement: Resource Allocation Games with Multiple Resource Classes

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Algorithmic Game Theory (SAGT 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9347))

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Abstract

Media streaming is among the most popular services provided over the Internet. The lack of a central authority that controls the users, motivates the analysis of Media on Demand (MoD) services using game theoretic concepts. We define and study the corresponding resource-allocation game, where users correspond to self-interested players who choose a MoD server with the objective of minimizing their individual cost. Each user requires a certain media-file which determines the user’s class. A server provides both broadcasting and storage needs. Accordingly, the user’s cost function encompasses both negative and positive, class-dependent, congestion effects.

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References

  1. Anshelevich, E., Dasgupta, A., Kleinberg, J.M., Tardos, É., Wexler, T., Roughgarden, T.: The price of stability for network design with fair cost allocation. SIAM J. Comput. 38(4), 1602–1623 (2008)

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Correspondence to Tami Tamir .

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© 2015 Springer-Verlag Berlin Heidelberg

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Ofer, R.B., Tamir, T. (2015). Brief Announcement: Resource Allocation Games with Multiple Resource Classes. In: Hoefer, M. (eds) Algorithmic Game Theory. SAGT 2015. Lecture Notes in Computer Science(), vol 9347. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-48433-3_27

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  • DOI: https://doi.org/10.1007/978-3-662-48433-3_27

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-48432-6

  • Online ISBN: 978-3-662-48433-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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