Development of High-Definition Virtual Reality for Historical Architectural and Urban Digital Reconstruction: A Case Study of Azuchi Castle and Old Castle Town in 1581

  • Tomohiro Fukuda
  • Hirokazu Ban
  • Katsuhito Yagi
  • Junro Nishiie
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 527)

Abstract

This study shows fundamental data for constructing a high-definition VR application under the theme of a three-dimensional visualization to restore past architecture and cities. It is difficult for widespread architectural and urban objects to be rendered in real-time. Thus, in this study, techniques for improving the level of detail (LOD) and representation of natural objects were studied. A digital reconstruction project of Azuchi Castle and old castle town was targeted as a case study. Finally, a VR application with specifications of seven million polygons, texture of 1.87 billion pixels, and 1920 × 1080 screen resolution, was successfully developed that could run on a PC. For the developed VR applications, both qualitative evaluation by experts and quantitative evaluation by end users was performed.

Keywords

Cultural heritage Digital reconstruction Virtual reality Visualization 3D modeling Presentation 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2015

Authors and Affiliations

  • Tomohiro Fukuda
    • 1
  • Hirokazu Ban
    • 2
  • Katsuhito Yagi
    • 3
  • Junro Nishiie
    • 2
  1. 1.Osaka UniversitySuitaJapan
  2. 2.Omihachiman City GovernmentOmihachimanJapan
  3. 3.Toppan Printing Co., Ltd.TokyoJapan

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