Simulated Social Touch in a Collaborative Game

Conference paper

DOI: 10.1007/978-3-662-44193-0_32

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8618)
Cite this paper as:
Huisman G., Kolkmeier J., Heylen D. (2014) Simulated Social Touch in a Collaborative Game. In: Auvray M., Duriez C. (eds) Haptics: Neuroscience, Devices, Modeling, and Applications. EuroHaptics 2014. Lecture Notes in Computer Science, vol 8618. Springer, Berlin, Heidelberg


In this paper we present a study in which participants played a collaborative augmented reality game together with two virtual agents, visible in the same augmented reality space. During interaction one of the virtual agents touches the user on the arm, by means of a vibrotactile display. We investigated whether social touch by a virtual agent in a collaborative setting would positively influence the participant’s perception of this touching virtual agent. Results showed that the touching virtual agent was rated higher on affective adjectives than the non-touching agent.


Simulated social touch Touching virtual agent Vibrotactile feedback Augmented reality 

Copyright information

© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  1. 1.Human Media Interaction GroupUniversity of TwenteEnschedeNetherlands

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