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Optimal Strong Parallel Repetition for Projection Games on Low Threshold Rank Graphs

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Automata, Languages, and Programming (ICALP 2014)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 8572))

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Abstract

Given a two-player one-round game G with value val(G) = (1 − η), how quickly does the value decay under parallel repetition? If G is a projection game, then it is known that we can guarantee val(G  ⊗ n) ≤ (1 − η 2)Ω(n), and that this is optimal. An important question is under what conditions can we guarantee that strong parallel repetition holds, i.e. val(G  ⊗ ) ≤ (1 − η)Ω(n)?

In this work, we show a strong parallel repetition theorem for the case when G’s constraint graph has low threshold rank. In particular, for any k ≥ 2, if σ k is the k-th largest singular value of G’s constraint graph, then we show that

$$ val(G^{\otimes n}) \leq \left(1 - \frac{\sqrt{1-\sigma_k^2}}{k}\cdot \eta\right)^{\Omega(n)}. $$

This improves and generalizes upon the work of [RR12], who showed a strong parallel repetition theorem for the case when G’s constraint graph is an expander.

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Tulsiani, M., Wright, J., Zhou, Y. (2014). Optimal Strong Parallel Repetition for Projection Games on Low Threshold Rank Graphs. In: Esparza, J., Fraigniaud, P., Husfeldt, T., Koutsoupias, E. (eds) Automata, Languages, and Programming. ICALP 2014. Lecture Notes in Computer Science, vol 8572. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-43948-7_83

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  • DOI: https://doi.org/10.1007/978-3-662-43948-7_83

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-43947-0

  • Online ISBN: 978-3-662-43948-7

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