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Computer-Based Creative Collaboration in Online Learning

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Part of the Lecture Notes in Computer Science book series (LNISA,volume 7697)

Abstract

Creativity is a key learning objective in higher education, both in face-to-face and online learning contexts. In this study we discuss the concept of creative collaboration and the way this competency could be supported by the use of computer-based environments in online learning. The analysis of the creative process in the context of individual creativity is carried out using McFadzean’s [1] creative continuum and the Assessment Scale for Creative Collaboration (ASCC), which has been developed in the context of the CoCreat Lifelong Learning Project. The results of the collaborative creative process show a high relation between the creative process and the social interrelations between the students, but do not show a relation between the collaborative creative process and the time pressure perceived by the students.

Keywords

  • Time Pressure
  • Creative Process
  • Individual Creativity
  • Computer Support Collaborative Learn
  • Creative Continuum

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Romero, M., Barberà, E. (2014). Computer-Based Creative Collaboration in Online Learning. In: Chiu, D.K.W., Wang, M., Popescu, E., Li, Q., Lau, R. (eds) New Horizons in Web Based Learning. ICWL 2012. Lecture Notes in Computer Science, vol 7697. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-43454-3_34

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  • DOI: https://doi.org/10.1007/978-3-662-43454-3_34

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-43453-6

  • Online ISBN: 978-3-662-43454-3

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