Abstract
This chapter attempts to specify realistic behavioral assumptions in models of linked choices of activity sequence/duration, destination, mode, departure time, and route. It is argued that linked choices or activity scheduling may be feasible because people employ heuristic decision rules that circumvent their limits on information-processing capacity. In addition, learning is argued to play an important role. The outcome of learning is either that aggregated information about linked choices (scripts) is retrieved from memory and executed without deliberation, or that deliberate choices are simplified because they are made among sets of scripts.
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Gärling, T. (2004). The Feasible Infeasibility of Activity Scheduling. In: Schreckenberg, M., Selten, R. (eds) Human Behaviour and Traffic Networks. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-07809-9_10
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DOI: https://doi.org/10.1007/978-3-662-07809-9_10
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