Summary
This chapter will explore issues of designing and using information technology in the teaching of business. An introduction to finance multimedia program will be used as an example of how theory and practice can be melded to achieve a business-oriented program that is engaging, collaborative, fun, immersive, and reflective. The information, interaction, and interface designs will be discussed, as well as some of the outcomes of using the program in terms of motivation and learning outcomes.
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© 2002 Springer-Verlag Berlin Heidelberg
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Stoney, S. (2002). Business. In: Adelsberger, H.H., Collis, B., Pawlowski, J.M. (eds) Handbook on Information Technologies for Education and Training. International Handbooks on Information Systems. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-07682-8_31
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DOI: https://doi.org/10.1007/978-3-662-07682-8_31
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-07684-2
Online ISBN: 978-3-662-07682-8
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