Summary
This chapter presents a view of how to use a virtual social environment inhabited by life-like characters to train the awareness of chances. Here, a user is immersed into a virtual story world where he or she interacts with animated agents and can make decisions that affect the future development of the story, eventually leading to positive or negative consequences. Our storification of chances approach to chance discovery relies on existing real-world stories that are either ‘mistake stories’ or ‘success stories’. That is, it constitutes a method for realizing the scenic information of the last chapter. The Web-based interaction scenarios serve as a training environment for users striving to acquire practical knowledge that is typically tacit (that is, not explicit). Storified chances can be considered as valuable additions to corporate memories.
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Prendinger, H., Ishizuka, M. (2003). The Storification of Chances. In: Ohsawa, Y., McBurney, P. (eds) Chance Discovery. Advanced Information Processing. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-06230-2_14
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DOI: https://doi.org/10.1007/978-3-662-06230-2_14
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