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The Storification of Chances

Corporate Training with Life-Like Characters in a Virtual Social Environment

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Chance Discovery

Part of the book series: Advanced Information Processing ((AIP))

Summary

This chapter presents a view of how to use a virtual social environment inhabited by life-like characters to train the awareness of chances. Here, a user is immersed into a virtual story world where he or she interacts with animated agents and can make decisions that affect the future development of the story, eventually leading to positive or negative consequences. Our storification of chances approach to chance discovery relies on existing real-world stories that are either ‘mistake stories’ or ‘success stories’. That is, it constitutes a method for realizing the scenic information of the last chapter. The Web-based interaction scenarios serve as a training environment for users striving to acquire practical knowledge that is typically tacit (that is, not explicit). Storified chances can be considered as valuable additions to corporate memories.

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© 2003 Springer-Verlag Berlin Heidelberg

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Prendinger, H., Ishizuka, M. (2003). The Storification of Chances. In: Ohsawa, Y., McBurney, P. (eds) Chance Discovery. Advanced Information Processing. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-06230-2_14

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  • DOI: https://doi.org/10.1007/978-3-662-06230-2_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-05609-3

  • Online ISBN: 978-3-662-06230-2

  • eBook Packages: Springer Book Archive

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