Abstract
3D-reconstruction is currently an active field in Computer Vision, not least because of its many applications. It is applicable wherever the “real world” has to be understood by a computer. This may be with regard to control movement (robots), to survey a scene for later interpretation (medicine), or to create and mix artificial with real environments (special effects).
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© 2001 Springer-Verlag Berlin Heidelberg
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Perwass, C.B.U., Lasenby, J. (2001). 3D-Reconstruction from Vanishing Points. In: Sommer, G. (eds) Geometric Computing with Clifford Algebras. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-04621-0_15
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DOI: https://doi.org/10.1007/978-3-662-04621-0_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-07442-4
Online ISBN: 978-3-662-04621-0
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