Abstract
G is an object-oriented Intelligent Tutoring System (ITS) built around a dynamic learner model and a rule-based dialogue manager that selects objects for activation. Objects model both the content and the learning process. Boolean logic is used to represent facts, fuzzy logic is used for cognitive/skill evaluations. The learner model manages the context, the learner’s “cognitive” state, and the learner’s behavior. It is updated by a multi-criterion approach through specific instructions, automatic features, relations between objects, and internal modelling rules.
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© 1992 Springer-Verlag Berlin Heidelberg
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Meurrens, M.W.F. (1992). G’s dynamic learner model. In: Dijkstra, S., Krammer, H.P.M., van Merriënboer, J.J.G. (eds) Instructional Models in Computer-Based Learning Environments. NATO ASI Series, vol 104. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-02840-7_7
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DOI: https://doi.org/10.1007/978-3-662-02840-7_7
Publisher Name: Springer, Berlin, Heidelberg
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