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Einleitung

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Virtual Reality kompakt

Part of the book series: IT kompakt ((IT))

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Zusammenfassung

Wir beginnen dieses Buch mit dem Versuch, den Begriff Virtuelle Realität zu erklären und einzuordnen. Dazu bauen wir ein abstraktes Modell auf, das wir im weiteren Verlauf des Buchs konkretisieren werden. Für die Software-Entwicklung setzen wir Unity ein, das wir kurz vorstellen. Ein Überblick über die folgenden Kapitel, typografische Konventionen und Angaben zu Quellen schließen das Kapitel ab.

„If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain. [...] Unfortunately, no one can be told what the Matrix is. You have to see it for yourself“,

„Morpheus“ in „The Matrix“ [ 14 ].

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Literatur

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© 2023 Der/die Autor(en), exklusiv lizenziert an Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature

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Brill, M. (2023). Einleitung. In: Virtual Reality kompakt. IT kompakt. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-41245-6_1

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