Skip to main content

Anforderungen sammeln und verwalten

  • Chapter
  • First Online:
Grundkurs agiles Software-Engineering

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Vgl. https://www.google.com/forms/about/.

  2. 2.

    Vgl. https://www.surveymonkey.de/.

  3. 3.

    Vgl. https://www.limesurvey.org/de/.

  4. 4.

    https://martinfowler.com/articles/lean-inception/.

  5. 5.

    Vgl. https://www.youtube.com/watch?v=T4lIeNJx3QI.

  6. 6.

    Vgl. Abschn. 13.7.2.

  7. 7.

    https://www.ibm.com/de-de/products/requirements-management.

  8. 8.

    Man unternehme beispielsweise mal den Versuch, einen Text von Immanuel Kant im Original zu verstehen.

  9. 9.

    Vgl. https://www.omg.org/spec/UML/.

  10. 10.

    https://plantuml.com/de/.

  11. 11.

    Vgl. das Video von Henrik Kniberg: Agile Product Ownership in a Nutshell https://www.youtube.com/watch?v=502ILHjX9EE.

  12. 12.

    Adzic und Evans raten von dieser Praxis allerdings ab, da so sehr schnell die Übersicht verloren geht [Adz14].

  13. 13.

    Vgl. INVEST in Good Stories and SMART Tasks https://xp123.com/articles/invest-in-good-stories-and-smart-tasks/.

  14. 14.

    Vgl. Abschn. 10.6.1.

  15. 15.

    http://docs.fitnesse.org/.

  16. 16.

    https://testobsessed.com/wp-content/uploads/2011/04/testheuristicscheatsheetv1.pdf.

  17. 17.

    Vgl. Abschn. 15.2.

  18. 18.

    Vgl. Abschn. 14.7 und 14.8.

  19. 19.

    Vgl. dazu beispielsweise die Idee des Concierge-MVP aus Lean Startup [Rie11].

  20. 20.

    Vgl. https://usability-testessen.org/.

Literatur

  1. Adzic G (2011) Specification by Example: How Successful Teams Deliver the Right Software. Manning

    Google Scholar 

  2. Adzic G, Evans D (2014) Fifty Quick Ideas to Improve Your User Stories. Neuri Consulting LLP

    Google Scholar 

  3. Anderson DJ (2010) Kanban: Successful Evolutionary Change for Your Technology Business. Blue Hole Press

    Google Scholar 

  4. Beck K (1999) Extreme Programming Explained: Embrace Change. Addison-Wesley

    Google Scholar 

  5. Beck K, Andres C (2004) Extreme Programming Explained: Embrace Change, 2. Aufl. Addison-Wesley

    Google Scholar 

  6. Berry DM, Kamsties E, Krieger MM (2003) From Contract Drafting to Software Specification: Linguistic Sources of Ambiguity – A Handbook Version 1.0. Techn. Ber., University of Waterloo, Canada

    Google Scholar 

  7. Booch G (1994) Object Oriented Analysis & Design With Application. Addision Wesley

    MATH  Google Scholar 

  8. Christensen CM, Dillon K, Hall T, Duncan DS (2016) Competing Against Luck: The Story of Innovation and Customer Choice. Harper Business

    Google Scholar 

  9. Cockburn A (2000) Writing Effective Use Cases. Addison-Wesley

    Google Scholar 

  10. Cohn M (2004) User Stories Applied: For Agile Software Development. Addison-Wesley

    Google Scholar 

  11. Cohn M (2005) Agile Estimating and Planning. Prentice Hall

    Google Scholar 

  12. Cohn M (2010) Agile Softwareentwicklung: mit Scrum zum Erfolg! Pearson Deutschland

    Google Scholar 

  13. Fitzpatrick R (2014) The Mom Test: How to Talk to Customers and Learn If Your Business is a Good Idea when Everyone is Lying to You. CreateSpace Independent Publishing Platform

    Google Scholar 

  14. Forsgren N, Humble J, Kim G (2018) Accelerate: The Science of Lean Software and DevOps Building and Scaling High Performing Technology Organizations. IT Revolution Press

    Google Scholar 

  15. Gothelf J, Seiden J (2013) Lean UX. O'Reilly

    Google Scholar 

  16. Gray D, Brown S, Macanufo J (2010) Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. O'Reilly

    Google Scholar 

  17. Hammerschall U, Beneken G (2013) Software Requirements. Pearson Studium

    Google Scholar 

  18. Hendrickson E (2014) Explore It! dpunkt.verlag

    Google Scholar 

  19. Holtzblatt K, Beyer H (2016) Contextual Design, Second Edition: Design for Life, 2. Aufl. Morgan Kaufmann

    Google Scholar 

  20. ISO/IEC (2011) 25010:2011, Systems and software engineering – Systems and software Quality Requirements and Evaluation (SQuaRE) – System and software quality models

    Google Scholar 

  21. ISO/IEC/IEEE (2018) 29148:2018 International Standard – Systems and software engineering – Life cycle processes – Requirements engineering. ISO/IEC/IEEE

    Google Scholar 

  22. Jeffries R, Anderson A, Hendrickson C (2001) Extreme Programming installed. Addison-Wesley

    Google Scholar 

  23. Kahneman D (2012) Schnelles Denken, langsames Denken. Siedler Verlag

    Google Scholar 

  24. Leffingwell D (2011) Agile Software Requirements: Lean Requirements Practices for Teams, Programs, and the Enterprise. Addison-Wesley

    Google Scholar 

  25. Lewrick M, Link P, Leifer L, Langensand N (2017) Das Design Thinking Playbook: Mit traditionellen, aktuellen und zukünftigen Erfolgsfaktoren. Vahlen

    Google Scholar 

  26. Maslow AH (1943) A Theory of Human Motivation. Psychol Rev 50:370–396

    Article  Google Scholar 

  27. Mellor SJ, Balcer M (2002) Executable UML: A Foundation for Model-Driven Architectures. Addison-Wesley

    Google Scholar 

  28. Meyer B (2014) Agile!: The Good, the Hype and the Ugly. Springer

    Book  Google Scholar 

  29. Patton J, Economy P (2014) User Story Mapping: Discover the Whole Story, Build the Right Product. O'Reilly

    Google Scholar 

  30. Pohl K, Rupp C (2015) Basiswissen Requirements Engineering. dpunkt.verlag

    Google Scholar 

  31. Ries E (2011) The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses. Crown Business

    Google Scholar 

  32. Robertson S, Robertson J (2012) Mastering the Requirements Process: Getting Requirements Right, 3. Aufl. Pearson Education

    Google Scholar 

  33. Robertson J, Robertson S (2018) Business Analysis Agility: Solve the Real Problem, Deliver Real Value. Pearson Education

    Google Scholar 

  34. Roock S, Wolf H (2021) Scrum verstehen und erfolgreich einsetzen, 3. Aufl. dpunkt.verlag

    Google Scholar 

  35. Sedlmeier P, Renkewitz F (2008) Forschungsmethoden und Statistik in der Psychologie. Pearson Studium

    Google Scholar 

  36. Sutherland J, Schwaber K (2013) The Scrum Guide: The Definitive Guide to Scrum – The Rules of the Game. http://www.scrumguides.org

  37. Sutherland J, Sutherland J (2014) Scrum: The Art of Doing Twice the Work in Half the Time. Crown Publishing Group

    Google Scholar 

  38. Unterauer M (2019) Workshops im Requirements Engineering: Methoden, Checklisten und Best Practices für die Ermittlung von Anforderungen, 2. Aufl. dpunkt.verlag

    Google Scholar 

  39. Wiegers KE, Beatty J (2013) Software Requirements. Microsoft Press

    Google Scholar 

  40. Wirdemann R (2017) Scrum mit User Stories, 3. Aufl. Hanser Verlag

    Book  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2022 Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Beneken, G., Hummel, F., Kucich, M. (2022). Anforderungen sammeln und verwalten. In: Grundkurs agiles Software-Engineering. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-37371-9_13

Download citation

Publish with us

Policies and ethics