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Introduction

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Virtual Reality in Manual Order Picking
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Abstract

In the 1999 movie “The Matrix”, it is alleged that reality as we know it is just a vast computer simulation—a virtual reality (VR). During the movie, the protagonists learn to use the VR to their advantage, making almost anything possible for them: Suddenly, they are able to defy the laws of physics, they can fly, move at tremendous speeds or create entire buildings and structures out of nowhere within the VR.

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Notes

  1. 1.

    In literature, the term head-mounted display is more commonly used than the term head-mounted device (see e.g., Coburn et al. 2017; Berg and Vance 2017). However, the term head-mounted device, which is for example used by DiZio and Lackner (1992), Klippel et al. (2019), and Sakhare et al. (2019), covers more than just the visual display. Hence, it is assumed more suitable for describing the complex technology and is therefore used in this thesis.

  2. 2.

    For a comprehensive overview of rationalism and empiricism, please refer to Fülbier (2004, p. 268).

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Correspondence to Jan-Karl Knigge .

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© 2021 The Author(s), under exclusive license to Springer Fachmedien Wiesbaden GmbH, part of Springer Nature

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Knigge, JK. (2021). Introduction. In: Virtual Reality in Manual Order Picking. Springer Gabler, Wiesbaden. https://doi.org/10.1007/978-3-658-34704-8_1

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