Skip to main content

KREATIVES PROBLEMLÖSEN

  • Chapter
  • First Online:
Let's Play!

Part of the book series: Über/Strom: Wegweiser durchs digitale Zeitalter ((UWDDZ))

  • 1198 Accesses

Zusammenfassung

Computerspiele bieten zahlreiche Möglichkeiten für kreativen Umgang.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 19.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Donick, M. (2020). KREATIVES PROBLEMLÖSEN. In: Let's Play!. Über/Strom: Wegweiser durchs digitale Zeitalter. Springer, Wiesbaden. https://doi.org/10.1007/978-3-658-30215-3_2

Download citation

Publish with us

Policies and ethics