Skip to main content

Video Games and the Education System

How They Can Benefit from Each Other

  • Chapter
  • First Online:
Savegame

Part of the book series: Perspektiven der Game Studies ((PEGAST))

  • 2223 Accesses

Abstract

This article describes the connection between games and learning. Learning is an integral part of every game and industry leaders know about this potential. Learning in informal settings, learning in and about games, finding out, documenting and instructing others is a strong component in communities around games. Learning and serious games should not be the only games in learning settings as their potential is limited and commercial games offer a lot of benefits to non-formal and formal learning. Describing the current situation in the games for learning ecosystem, the article shows the needs of educators to be able to implement commercially successful games in learning settings. Several examples of successful games for learning illustrate how to use games in learning and the areas to develop are described, so that game-based learning and the use of commercial games in the educational market can be further developed.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Thomas Kunze .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Kunze, T. (2019). Video Games and the Education System. In: Elmenreich, W., Schallegger, R., Schniz, F., Gabriel, S., Pölsterl, G., Ruge, W. (eds) Savegame. Perspektiven der Game Studies. Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-658-27395-8_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-658-27395-8_3

  • Published:

  • Publisher Name: Springer VS, Wiesbaden

  • Print ISBN: 978-3-658-27394-1

  • Online ISBN: 978-3-658-27395-8

  • eBook Packages: Social Science and Law (German Language)

Publish with us

Policies and ethics