Abstract
Videogames have been seen as mere entertainment for quite a long time. Since game studies was introduced as a discipline at the end of the last century, it has undergone numerous discussions and has now reached a point of interdisciplinarity as videogames have arrived in the everyday lives of many people. Although it is still a very young academic field, various different disciplines such as psychology, anthropology, economy, education and sociology have since then been interested in studying videogames from different perspectives. Many academic conferences have been established and numerous articles and books have been published on theory, research and the practice of using videogames in various areas.
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© 2019 Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature
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Elmenreich, W., Schallegger, R.R., Schniz, F., Gabriel, S., Pölsterl, G., Ruge, W.B. (2019). Introduction. In: Elmenreich, W., Schallegger, R., Schniz, F., Gabriel, S., Pölsterl, G., Ruge, W. (eds) Savegame. Perspektiven der Game Studies. Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-658-27395-8_1
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DOI: https://doi.org/10.1007/978-3-658-27395-8_1
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