Advertisement

Technologiekonzepte zur Unterstützung mobiler Lernszenarien durch Cloud Computing

  • Marc JansenEmail author
  • Lars Bollen
  • H. Ulrich Hoppe
Chapter

Zusammenfassung

„Cloud Computing“ hat die gesamte IT Landschaft in den letzten Jahren durch neue Architekturen und Servicemodelle nachhaltig verändert. Hieraus ergeben sich auch neue Möglichkeiten der technischen Unterstützung und Orchestrierung von Lernszenarien, insbesondere von mobil gestützten Lernanwendungen. In diesem Kapitel werden aus dieser Perspektive die Auswirkungen von Cloud Computing auf mobile Lernszenarien dargestellt. Hierzu wird zunächst eine Kategorisierung verschiedener Ausprägungen des Cloud Computing im Hinblick auf mobile Lernszenarien eingeführt. Im Folgenden werden spezifische Einsatzformen von Cloud Services in mobilen Lernszenarien herausgearbeitet. Diese werden durch Beispiele aus der Praxis illustriert und konkretisiert. Ein abschließendes Fazit stellt noch einmal die wesentlichen Zusammenhänge und Herausforderungen dar.

Schlüsselwörter

Cloud Computing Servicemodelle mobile Lernszenarien 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Literatur

  1. Angelo, T. A., & Cross, P. K. (1993). Classroom assessment techniques: A handbook for college teachers, 2nd ed. San Francisco/CA.Google Scholar
  2. Bollen, L., Eimler, S., Jansen, M., & Engler, J. (2012). Enabling and evaluating mobile learning scenarios with multiple input channels. In V. Herskovic, H. U. Hoppe, M. Jansen & J. Ziegler (Eds.), Collaboration and Technology, CRIWG 2012. LNCS, Vol. 7493. Berlin, Heidelberg, 161-175.Google Scholar
  3. Bollen, L., Juarez, G., Westermann, M., & Hoppe, H. U. (2006). PDAs as input devices in brainstorming and creative discussions. Paper presented at the 4th IEEE International Workshop on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE), Athens, Greece.  https://doi.org/10.1109/wmte.2006.261362
  4. Buzetto-More, N. A. (2010). Understanding E-Portfolios and their applications. In N. A. Buzetto-More (Ed.), The E-Portfolio paradigm: Informing, educating, assessing and Managing with E-Portfolios. Santa Rosa/CA, 1-17.Google Scholar
  5. Chappell, D. (2008). A short introduction to cloud platforms: An enterprise-oriented view. San Francisco/CA.Google Scholar
  6. Dean, J., & Ghemawat, S. (2004). MapReduce: Simplified data processing on large clusters. Paper presented at the 6th Symposium on Operating System Design and Implementation, San Francisco, CA.Google Scholar
  7. Giemza, A., Bollen, L., Jansen, M., & Hoppe, H. U. (2012). An architecture for supporting heterogeneous multi-device learning environments. Paper presented at the 7th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), Takamatsu, Japan.  https://doi.org/10.1109/wmute.2012.18
  8. Giemza, A., Verheyen, P., & Hoppe, H. U. (2012). Challenges in scaling mobile learning applications: the example of quizzer. Paper presented at the 7th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), Takamatsu, Japan.  https://doi.org/10.1109/wmute.2012.69
  9. Giemza, A., Jansen, M., & Hoppe, H. U. (2013). Integrating cloud services to support the formation of informal learning groups. Paper presented at the 5th International Conference on Computer Supported Education (CSEDU), Aachen, Germany.Google Scholar
  10. Jansen, M., Bollen, L., Baloian, N., & Hoppe, H. U. (2013). Using Cloud Services to Develop Learning Scenarios from a Software Engineering Perspective. Journal of Universal Computer Science.  https://doi.org/10.3217/jucs-019-14
  11. Jansen, M., Bollen, L., & Schäfer, M. (2012). Integrating social networking sites in day-to-day learning scenarios: A Facebook based approach. Paper presented at the International Conference on Education & E-Learning Innovations (ICEELI), Sousse,Tunisia.Google Scholar
  12. Johansen, R. (1988). GroupWare: Computer support for business teams. New York/NY.Google Scholar
  13. Johnstone, S. M. (2005). Open educational resources serve the world. Educause Quarterly 28 (3), 15-18.Google Scholar
  14. de Jong, T., van Joolingen, W. R., Giemza, A., Girault, I., Hoppe, H. U., Kindermann, J., …, & van der Zanden, M. (2010). Learning by creating and exchanging objects: The SCY experience. British Journal of Educational Technology.  https://doi.org/10.1111/j.1467-8535.2010.01121.x
  15. Li, L., Liu, X., & Steckelberg, A. L. (2010). Assessor or assessee: How student learning improves by giving and receiving peer feedback. British Journal of Educational Technology.  https://doi.org/10.1111/j.1467-8535.2009.00968.x
  16. Liu, C.-C., & Kao, L.-C. (2005). Handheld devices with large shared display groupware: Tools to facilitate group communication in one-to-one collaborative learning activities. Paper presented at the 3rd IEEE International Workshop in Wireless and Mobile Technologies in Education (WMTE), Tokushima, Japan.  https://doi.org/10.1109/wmte.2005.28
  17. Manske, S., Hecking, T., Bollen, L., Göhnert, T., Ramos, A., & Hoppe, H. U. (2014). A flexible framework for the authoring of reusable and portable learning analytics gadgets. Paper presented at the 14th IEEE International Conference on Advanced Learning Technologies (ICALT), Athens, Greece.  https://doi.org/10.1109/icalt.2014.80
  18. Mell, P. M., & Grance, T. (2011). The NIST definition of cloud computing: National Institute of Standards & Technology.  https://doi.org/10.6028/nist.sp.800-145
  19. Milrad, M., Hoppe, H. U., Gottdenker, J., & Jansen, M. (2004). Exploring the use of mobile devices to facilitate educational interoperability around digitally enhanced experiments. Paper presented at the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE), Jungli, Taiwan.  https://doi.org/10.1109/wmte.2004.1281380
  20. Neven, F., & Duval, E. (2002). Reusable learning objects: a survey of LOM-based repositories. Paper presented at the 10th ACM International Conference on Multimedia, Juan-les-Pins, France.  https://doi.org/10.1145/641007.641067
  21. Pettersson, O., & Vogel, B. (2012). Reusability and interoperability in mobile learning: A study of current practices. Paper presented at the 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education, Takamatsu, Japan.  https://doi.org/10.1109/wmute.2012.73
  22. Philipp, A., Dorlöchter, J., Nanninga, J., Reimann, H., Ruck, A., Giemza, A., & Hoppe, H. U. (2013). Meet2Learn – Eine mobile Applikation zur Unterstützung von Lerngruppen. In A. Breiter & C. Rensing (Hrsg.), DeLFI 2013 – Die 11. e-Learning Fachtagung Informatik. Bonn, 107-118.Google Scholar
  23. Rizzardini, R. H., Linares, B., Mikroyannidis, A., & Schmitz, H.-C. (2012). Cloud services within a ROLE-enabled personal learning environment. Paper presented at the 1st International Workshop on Cloud Education Environments (WCLOUD), Antigua, Guatemala.Google Scholar
  24. Schafer, J. B., Konstan, J., & Riedl, J. (1999). Recommender systems in e-commerce. Paper presented at the 1st ACM Conference on Electronic Commerce, Denver, Colorado.  https://doi.org/10.1145/336992.337035
  25. Weinbrenner, S., Giemza, A., & Hoppe, H. U. (2007). Engineering heterogeneous distributed learning environments using Tuple Spaces as an architectural platform. Paper presented at the 7th IEEE International Conference on Advanced Learning Technologies (ICALT), Los Alamitos, CA.  https://doi.org/10.1109/icalt.2007.139

Copyright information

© Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature 2018

Authors and Affiliations

  1. 1.Mühlheim an der RuhrDeutschland
  2. 2.TwenteNiederlande
  3. 3.Duisburg-EssenDeutschland

Personalised recommendations