Advertisement

Einbindung von mobilen Geräten in kollaborative Lernprozesse

  • Romina KühnEmail author
Chapter

Zusammenfassung

Um kollaboratives Lernen zu unterstützen, halten mobile Geräte wie Smartphones und Tablets noch viele bisher nicht ausgeschöpfte Potenziale bereit. Obwohl solche Geräte häufig zu den persönlichen Geräten der Lernenden zählen, werden sie bisher selten aktiv für den Lernprozess eingesetzt. Neben fehlenden Applikationen ist dieser Umstand auch auf eingeschränkte Interaktionsmöglichkeiten zurückzuführen. Dieser Beitrag adressiert, ausgehend von verschiedenen Geräteunterstützungen, den Einsatz mobiler Geräte für kollaboratives Lernen. Dazu werden die Anforderungen bei der Kollaboration beschrieben und Potenziale mobiler Geräte vorgestellt. Der Fokus liegt dabei auf der intuitiven Interaktion mit diesen Geräten im Nutzungskontext. Darüber hinaus werden verschiedene Applikationen vorgestellt, die erste dieser Ansätze beschreiben. Mobile Lernpfade stellen eine weitere Option zur Einbindung mobiler Geräte in kollaborative Lernprozesse dar. Zusammen ergeben diese Ansätze relevante Einsatzmöglichkeiten für mobile Geräte im kollaborativen Lernen.

Schlüsselwörter

mobile Lernpfade intuitive Interaktion gerätebasierte Interaktion Aktivitäten im Kollaborationsprozess mobile Geräte 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Literatur

  1. Briggs, R. O., Albrecht, C. C., Dean, D. R., Kolfschoten, G., de Vreede, G.-J., & Lukosch, S. (2009). A Seven-Layer Model of Collaboration: Separation of Concerns for Designers of Collaboration Systems. Proceedings of International Conference on Information Systems (ICIS), Paper 26. http://aisel.aisnet.org/icis2009/26. Zugegriffen: 08. Mai 2017
  2. Collazos, C. A., Guerrero, L. A., Pino, J. A., & Ochoa, S. F. (2007). Evaluating Collaborative Learning Processes. In J. M. Haake & J. A. Pino (Eds), Proceedings of the 8th International Workshop on Groupware: Design, Implementation and Use (CRIWG ‘02). London, 203-221.Google Scholar
  3. Costabile, M. F., De Angeli, A., Lanzilotti, R., Ardito, C., Buono, P., & Pederson, T. (2008). Explore! Possibilities and challenges of mobile learning. In CHI 2008: CHI Conference on Human Factors in Computing Systems, Florence, Italy, 5th -10th April.  https://doi.org/10.1145/1357054.1357080
  4. Echeverria, A., Nussbaum, M., Calderon, J. F., Bravo, C., Infante, C., & Vasquez, A. (2011). Faceto-face collaborative learning supported by mobile phones. Interactive Learning Environments.  https://doi.org/10.1080/10494820903232943
  5. Edge, D., Searle, E., Chiu, K., Zhao, J., & Landay, J. A. (2011). MicroMandarin: mobile language learning in context. In CHI ‘11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, 07th – 12th May 2011.  https://doi.org/10.1145/1978942.1979413
  6. Filho, N. F. D., & Barbosa, E. F. (2013). A Requirements Catalog for Mobile Learning Environments. In SAC ’13: Proceedings of the 28th Annual ACM Symposium on Applied Computing, Coimbra, Portugal, 18th – 22th March 2013. https://doi.org/10.1145/2480362.2480599
  7. Häkkilä, J., & Mäntyjärvi, J. (2005). Collaboration in Context-Aware Mobile Phone Applications. In HICSS ‘05, Proceedings of the 38th Annual Hawaii International Conference on System Sciences, 6th Jan. 2005, Big Island, HI, USA.  https://doi.org/10.1109/hicss.2005.145
  8. Heimonen, T., Turunen, M., Kangas, S., Pallos, T., Pekkala, P., Saarinen, S., Tiitinen, K., Keskinen, T., Luhtala,M, Koskinen, O., Okkonen, J., & Raisamo, R. (2013). Seek’N’Share: a platform for location-based collaborative mobile learning. In MUM`13: Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, Luleå, Sweden, 02th – 05th December 2013.  https://doi.org/10.1145/2541831.2541872
  9. Jipping, M. J., Krikke, J., Dieter, S., & Sandro, S. (2001). Using Handheld Computers in the Classroom : Laboratories and Collaboration on Handheld Machines. In SIGCSE ‘01: Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education, Charlotte, North Carolina, USA, 21th -25th February 2001.  https://doi.org/10.1145/364447.364578
  10. Johansen, R. (1988). Groupware: Computer Support for Business Teams. New York/NY.Google Scholar
  11. Johnson, P., May, J., & Johnson, H. (2003). Introduction to Multiple and Collaborative Tasks. ACM Transactions on Computer-Human Interaction 10 (4), 277-280.Google Scholar
  12. Jokela, T., & Lucero, A. (2013). A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions. In CHI ’13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Paris, France — April 27 – May 02, 2013.  https://doi.org/10.1145/2470654.2466459
  13. Jokela, T., & Lucero, A. (2014). FlexiGroups : Binding Mobile Devices for Collaborative Interactions in Medium-Sized Groups with Device Touch. In MobileHCI ’14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, Toronto, ON, Canada — September 23 – 26, 2014.  https://doi.org/10.1145/2628363.2628376
  14. Karlhuber, S., Wageneder, G., & Freisleben-Teutscher, C. F. (2013). Einsatz kollaborativer Werkzeuge. Lernen und Lehren mit webbasierten Anwendungen. L3T. Lehrbuch Für Lernen Und Lehren Mit Technologien. Berlin.Google Scholar
  15. Kienle, A. (2006). Integration of knowledge management and collaborative learning by technical supported communication processes. Education and Information Technologies.  https://doi.org/10.1007/s11134-006-7364-7
  16. Kienle, A. (2012). Ansätze zur strukturgebenden Begleitung kollaborativer Lernprozesse. I-Com: Journal of Interactive Media.  https://doi.org/10.1524/icom.2012.0004
  17. Kipp, P., Bittner, E. A. C., Bretschneider, U., & Leimeister, J. M. (2014). Collaborative elaboration of early innovation ideas. I-Com: Journal of Interactive Media.  https://doi.org/10.1515/icom.2014.0016
  18. Kolfschoten, G. L., & de Vreede, G.-J. (2009). A Design Approach for Collaboration Processes: A Multimethod Design Science Study in Collaboration Engineering. Journal of Management Information Systems 26 (1), 225-256.Google Scholar
  19. Kolfschoten, G. L., de Vreede, G.-J., & Briggs, R. O. (2007). The Collaboration Engineering Approach. In D. Kilgour & C. Eden (Eds), Handbook of Group Decision and Negotiation. Advances in Group Decision and Negotiation, Vol. 4. Dordrecht (NL), 339-357.Google Scholar
  20. Korzetz, M., Kühn, R., Heisig, P., & Schlegel, T. (2016). Natural Collocated Interactions for Merging Results with Mobile Devices. In MobileHCI ‘16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, Florence, Italy, 06th–09th September 2016.  https://doi.org/10.1145/2957265.2961839
  21. Kühn, R., Keller, C., & Schlegel, T. (2011). A context taxonomy supporting public system design. In Proceedings of 1st International Workshop on Model-based Interactive Ubiquitous System 2011, Pisa, Italy, 13th June 2011. http://ceur-ws.org/Vol-787. Zugegriffen: 08. Mai 2017.
  22. Kühn, R., Korzetz, M., Büschel, L., Korger, C., Manja, P., & Schlegel, T. (2016a). Natural Voting Interactions for Collaborative Work with Mobile Devices. In CHI EA ‘16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, San Jose, California, USA, 07th – 12th May 2016.  https://doi.org/10.1145/2851581.2892300
  23. Kühn, R., Korzetz, M., Büschel, L., Schumann, F.-W., & Schlegel, T. (2016b). Device-Based Interactions for Anonymous Voting and Rating with Mobile Devices in Collaborative Scenarios. In MUM ‘16: Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, Rovaniemi, Finland, 12th – 15th December 2016.  https://doi.org/10.1145/3012709.3016067
  24. Kühn, R., Moltkau, B., & Schlegel, T. (2014). Potenziale mobiler Endgeräte für die Nutzung im kollaborativen Lernen. In J. Butz, A. Koch & J. Schlichter (Hrsg.), Mensch & Computer 2014 – Workshopband. Berlin, 339-342.Google Scholar
  25. Lucero, A., Holopainen, J., & Jokela, T. (2011). Pass-them-around: Collaborative Use of Mobile Phones for Photo Sharing. In CHI ’11: Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, 07th – 12th May 2011.  https://doi.org/10.1145/1978942.1979201
  26. Lucero, A., Keränen, J., & Korhonen, H. (2010). Collaborative Use of Mobile Phones for Brainstorming. In MobileHCI ’10: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services, Lisbon, Portugal, 07th – 10th September 2010.  https://doi.org/10.1145/1851600.1851659
  27. Lundgren, S., Fischer, J. E., Reeves, S., & Torgersson, O. (2015). Designing Mobile Experiences for Collocated Interaction. In CSCW ’15: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, Vancouver, BC, Canada, 14th – 18th March, 2015.  https://doi.org/10.1145/2675133.2675171
  28. Niegemann, H. M., Domagk, S., Hessel, S., Hein, A., Hupfer, M., & Zobel, A. (2008). Kompendium multimediales Lernen. Berlin, Heidelberg.Google Scholar
  29. Norman, D. A. (2010). Natural user interfaces are not natural. Magazin Interactions.  https://doi.org/10.1145/1744161.1744163
  30. Nunamaker, J. F, Briggs, R. O., Mittleman, D. D., Vogel, D. R. & Balthazard, P. A. (1996). Lessons from a dozen years of group support systems research: A discussion of lab and field findings. Journal of Management Information Systems 13 (3), 163–207.Google Scholar
  31. Oberhuemer, P. (2004). Open Studio und Lernpfade – Einführung in das praktische Arbeiten. Vortrag und Workshops auf der 9. Internationalen Tagung über Schulmathematik, Technische Universität Wien, 26.02.2004. http://www.mathe-online.at/monk/TU26.2.2004. Zugegriffen: 08. Mai 2017
  32. Pereira, O. R. E., & Rodrigues, J. J. P. C. (2013). Survey and analysis of current mobile learning applications and technologies. ACM Computing Surveys (CSUR).  https://doi.org/10.1145/2543581.2543594
  33. Rogers, Y., Stanton, D., Thompson, M., Weal, M., Price, S., Fitzpatrick, G., …, & O’Malley, C. (2004). Ambient wood: Designing New Forms of Digital Augmentation for Learning Out. In IDC ’04: Proceeding of the 2004 conference on Interaction design and children: building a community, Maryland, 01th – 03th Juni 2004.  https://doi.org/10.1145/1017833.1017834
  34. Schmidt, R. (2009). Selbstgesteuertes Lernen durch Lernpfade. http://www.digitale-lernpfade.de/theorie/SelbstgesteuertesLernendurchLernpfade.pdf. Zugegriffen: 08. Mai 2017
  35. Schmidt, D., Seifert, J., Rukzio, E., & Gellersen, H. (2012). A cross-device interaction style for mobiles and surfaces In DIS ‘12: Proceedings of the Designing Interactive Systems Conference, Newcastle Upon Tyne, United Kingdom, 11th – 15th June 2012.  https://doi.org/10.1145/2317956.2318005
  36. Seol, S., Sharp, A., & Kim, P. (2012). Use of a Mobile Application to Promote Scientific Discovery Learning: Students’ Perceptions Towards and Practical Adoption of a Mobile Application. In SIGITE ‘12: Proceedings of the 13th Annual Conference on Information Technology Education, Calgary, Alberta, Canada, 11th – 13th October 2012.  https://doi.org/10.1145/2380552.2380591
  37. Serrano Cámara, L. M., Paredes Velasco, M., & Velázquez-Iturbide, J. Á. (2012). Evaluation of a Collaborative Instructional Framework for Programming Learning. In ITiCSE ‘12: Proceedings of the 17th ACM Annual Conference on Innovation and Technology in Computer Science Education, Haifa, Israel, 03th – 05th July 2012.  https://doi.org/10.1145/2325296.2325338
  38. Specht, M., Ebner, M., & Löcker, C. (2013). Mobiles und ubiquitäres Lernen. In M. Ebner & S. Schön (Hrsg.), L3T – Lehrbuch für Lernen und Lehren mit Technologien. Berlin, 217-226.Google Scholar
  39. Stahl, G. (2000). A Model of Collaborative Knowledge-Building. In B. Fishman & S. O’Connor-Divelbiss (Eds.), International Conference of the Learning Sciences: facing the challenge of real-world settings. Mahwah/NJ, 70-77.Google Scholar
  40. Wyeth, P., & MacColl, I. (2010). Noising around: Investigations in Mobile Learning. In IDC`10: Proceedings of the 9th International Conference on Interaction design and children building a community, Barcelona, Spain, 09th – 12th June 2010.  https://doi.org/10.1145/1810543.1810560
  41. Zurita, G., & Nussbaum, M. (2004). Computer supported collaborative learning using wirelessly interconnected handheld computers. Computers & Education.  https://doi.org/10.1016/j.compedu.2003.08.005

Copyright information

© Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature 2018

Authors and Affiliations

  1. 1.DresdenDeutschland

Personalised recommendations