Abstract
No significant differences were observed between the different framing conditions in terms of intrinsic motivation. This contradicts the findings of Lieberoth (2015), who found that simply framing an activity as a game could increase intrinsic motivation. However, Lieberoth combined framing of an activity with game artifacts.
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© 2016 Springer Fachmedien Wiesbaden GmbH
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Brühlmann, F. (2016). General Discussion. In: The Effects of Framing in Gamification. BestMasters. Springer, Wiesbaden. https://doi.org/10.1007/978-3-658-16926-8_5
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DOI: https://doi.org/10.1007/978-3-658-16926-8_5
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Publisher Name: Springer, Wiesbaden
Print ISBN: 978-3-658-16925-1
Online ISBN: 978-3-658-16926-8
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