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Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management

Abstract

This paper outlines the intentions and current design behind the production of Mobius Floe, an immersive virtual reality game catered to acute and chronic pain patients. Researchers have shown that immersive virtual reality (VR) can serve as a non-pharmacological analgesic by inducing cognitive distraction in acute pain patients [Hoffman 2000]. Mobius Floe experiments with virtual reality as well as auditory immersion, a more experimental approach to cognitive distraction for pain relief; the results will be tested by acute as well as chronic pain patients to determine if chronic sufferers can benefit from similar VR practices as their acute counterparts. Mobius Floe’s game design is informed by contemporary game design theory and cognitive psychology in order to improve its distractive properties.

Keywords

  • Virtual Reality
  • Chronic Pain Patient
  • Game Design
  • Head Mount Display
  • Immersive Virtual Reality

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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  • DOI: 10.1007/978-3-658-07141-7_2
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© 2014 Springer Fachmedien Wiesbaden

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Choo, A., Tong, X., Gromala, D., Hollander, A. (2014). Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management. In: Schouten, B., Fedtke, S., Schijven, M., Vosmeer, M., Gekker, A. (eds) Games for Health 2014. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_2

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  • DOI: https://doi.org/10.1007/978-3-658-07141-7_2

  • Published:

  • Publisher Name: Springer Vieweg, Wiesbaden

  • Print ISBN: 978-3-658-07140-0

  • Online ISBN: 978-3-658-07141-7

  • eBook Packages: Computer ScienceComputer Science (R0)