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Active Parks: ‘Phygital’ urban games for sedentary and older people

Abstract

We present our work in the Active Parks project, aimed at encouraging older and sedentary people to take casual physical exercise in urban spaces, such as parks. This is achieved through the co-design of playful ‘phygital’ (physical and digital) artefacts and games to be installed in the park. The initial testing of our proof-of-concept prototype received extremely positive feedback as a potential way of motivating people to keep active in the park and in bridging the generation gap.

Keywords

  • Urban Space
  • Playful Experience
  • Bile Phone
  • Park User
  • Sedentary People

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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© 2014 Springer Fachmedien Wiesbaden

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Tsekleves, E., Gradinar, A., Darby, A., Smith, M. (2014). Active Parks: ‘Phygital’ urban games for sedentary and older people. In: Schouten, B., Fedtke, S., Schijven, M., Vosmeer, M., Gekker, A. (eds) Games for Health 2014. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_19

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  • DOI: https://doi.org/10.1007/978-3-658-07141-7_19

  • Published:

  • Publisher Name: Springer Vieweg, Wiesbaden

  • Print ISBN: 978-3-658-07140-0

  • Online ISBN: 978-3-658-07141-7

  • eBook Packages: Computer ScienceComputer Science (R0)